**** BEGIN LOGGING AT Wed Dec 4, 2002 13:15:57 --> Rantz (~rhoseley@user-112vgca.biz.mindspring.com) has joined #moo3 13:15:59 --- ChanServ gives channel operator status to Rantz 13:16:03 that is probably the best chart in the book 13:16:04 Greets, Rantz. 13:16:04 moo! rantz 13:16:05 Howdy Rantz 13:16:05 actually 13:16:09 jesus h christ on a pogo stick! 13:16:09 hello Rantz 13:16:14 lol 13:16:19 lookee all thepeople!!! 13:16:38 What's worse - most of 'em are *talking*! ;-) 13:16:42 The channel's getting famous 13:16:45 yep 13:16:46 daymn.... 13:17:11 murray just went out for lunch, lol :) 13:17:32 Hey there 13:17:37 Pesky need for food... ;-) 13:17:56 food is overrated, caffeiene and nicotine are all you need 13:18:08 Hi Rantz 13:18:08 In that case, I'm starving. 13:18:12 MOO!!!!!! 13:18:13 Games are build with it, huh? :D 13:18:15 Rantz... 13:18:49 Was Chantz planning to rejoin today as well? 13:18:49 I don't know about games, but I know I don't run without it 13:19:11 hehe 13:19:12 Mic, don't know... it was coincidence that both of us were on last night 13:19:12 Have you heard something called "life"? 13:19:33 jp, life? 13:19:48 Coincidence, indeed.... ;-) 13:19:50 it was? haven't seen chantz here before at all... 13:19:54 yeah.. I have heard of something like that but I'm not sure what it is... so you know what it is? :) 13:20:14 well I have a wife and four kids, so yeah I know about 'life' 13:20:19 Rantz: Okay. I just read Dopefishes log and you were both planning to chat a bit more today (or that was my understanding) 13:20:35 Good.. So it does exist... 13:20:35 Not to us, Mictian. 13:20:44 Mic, I try and make it in as much as possible lately 13:20:45 I read it too 13:20:54 but I don't know Con's schedule 13:20:57 kebzerp: Oh okay, so I might have misunderstood 13:21:07 Netaddict45: For Unreal questions, type "/join #ut2003" (without the quotes). 13:21:07 --> Netaddict45 (Infogrames@142.27.65.23) has joined #moo3 13:21:09 moo! 13:21:09 MoO! 13:21:29 moo 13:21:37 Can someone tell me why dopewish says that unreal thing always? heh 13:21:49 it's autobot isn't it? 13:21:50 I'm guessing a bot... 13:21:53 Nope 13:21:58 Dopefish is a person :) 13:22:02 Doh 13:22:04 Or at least, a VERY advanced bot :) 13:22:06 I now it's a bot ffs :D 13:22:08 --- ChanServ sets channel limit to 36 13:22:08 Mikko: It's a script for all the folks that have infograme* in their hostmask 13:22:13 :) 13:22:31 it's because of the large amoubnt of clueless people that join this channel looking for unreal support :) 13:22:33 Since most guests ask about UT2003 :) 13:22:40 hehe 13:22:44 Or roller coaster tycoon ;) 13:22:47 hahaha 13:22:49 or Deer Hunter... 13:22:51 net: you're using the chat button on the boards, right? 13:22:57 UT2k3R0x0Rz 13:23:01 lol 13:23:05 hehe 13:23:05 There was one who wanted to change the colors on his monopoly! That was pretty funny too... 13:23:06 13:23:19 is that Rantz or a somebody else 13:23:21 yeah.. when I'm on a comp without an IRC client. 13:23:25 There is lot's of nut people out there! (and in here) 13:23:28 liked the deerhunter2003 guy who had a question... 13:23:32 oh, op's, hello Rantz 13:23:36 Yeah I know what you mean, I hang around on a channel called renegade, and holy crap when westwoods renegade game came out, about every second some german guy coming in and asking if someone can send him the game :D 13:23:39 I mean, how hard can it be, point and shoot 13:23:43 jp, noooo... the internet? full of nuts? 13:23:45 noooooooo 13:23:48 <----shocked 13:24:00 well aren't you full of words today 13:24:02 :) 13:24:05 Hey, we're all a bit nuts since we're here, eh? 13:24:21 Just a bit? 13:24:21 A bit.... :) 13:24:24 "But I don't want to go where there are mad people' 13:24:27 Other people are living their lives and we're ircing waiting for a game :) 13:24:43 "I'm afraid you can't avoid that, you see we're all a little mad here" 13:25:03 maaaaaaaaaaaaad... jsut a little.... not much nooooo... :) 13:25:08 I'm going mad, someone locked their door the their room, and forgot an alarm clock there... 13:25:20 the door, geeez 13:25:34 Heh =) 13:25:46 :-) 13:25:57 I'm watching "pretender" 13:25:59 Cold: Probably just wants to keep you on your toes 13:25:59 Damn, seems that moo2 dosen't like my optical mouse 13:26:10 Why so? 13:26:35 I hate pretender 13:26:49 It freezes it after I Alt+Tab back in to windows 13:26:50 damn wannabe 13:26:59 whatever mikko 13:27:15 but what about your optical mouse? 13:27:29 Is there really nothing to ask from Rantz 13:27:33 mostly because that guy has very female like eyelashes :D 13:27:34 any of you folks read the apolyton boards? 13:27:35 you know, he's here and stuff 13:27:35 Rantz: Since your here, I have to ask about a few things concerning MOO3 13:27:44 ok mic 13:27:59 Rantz: I think most of us do 13:28:05 I don't. 13:28:10 Something up there? 13:28:27 Rantz: Are there are "high powered" ship based weapons in the later part of the game? I mean one's that can pretty much obliterate the surface. You mentioned "you can glass planets" a few weeks ago 13:28:51 later game/higher tech, yes 13:28:59 jp161: I did some research and seems that some people have mouse troubles with moo2, especially if they have an optical mouse 13:29:04 sweet 13:29:09 or Stellar Converter? 13:29:17 Since what I heard from the people playing the press preview version, they weren't able to even decrease the population of a planet by orbital bombartment 13:29:23 Some woman posted on the Apoly boards that she got turned on reading through the MOO3 strat guide, which I found pretty hysterical 13:29:35 haha 13:29:39 he-he 13:29:51 ... 13:30:03 It takes all kinds to make a society, indeed. 13:30:03 Rantz: So are ground troops absolutely essential earlier on? I mean is orbital bombartment pretty ineffective at first? 13:30:07 kinda, disturbing 13:30:10 keb, indeed 13:30:26 mic: chantz said something about blowing planets up in late game... godd enough for ya? 13:30:40 guess: No? 13:30:47 Mic, no... it just isn't... efficient 13:30:49 cold: I thought you still can't blow up planets? 13:30:50 if that makes sense 13:30:50 <-- MOT - master of tyops 13:31:17 'Glass' planets... rendering a planet a unihabitble rock 13:31:18 Is leader-assassination still in? 13:31:43 you can create spies who's role is assination, yes 13:31:46 02:12] You can blow up planets if you have the tech, they crisp rather nicely 13:31:52 or stellar converting? 13:31:53 thank you 13:32:06 So, what's with the Magnate Civs? 13:32:24 Cold: I thought you can't "destroy" planets in the sense of blowing them up. Only destroying the surface. 13:32:28 there are magnate civs :) 13:32:36 :P 13:32:38 Can you go on a date with a leader of another race? :D 13:32:40 =) 13:32:54 you cannot 'alderann' a planet, but you can 'genesis' it 13:32:58 if that makes sense 13:33:08 From what we heard of the press-preview, spy-control will be a big thing, and the opressor-metre will affect it the most, so do "unification"-races get a big boon 13:33:10 http://www.ina-community.com/forums/showthread.php?s=&threadid=238984&pagenumber=2 <--mic: from my log, this is what chantz answered 13:33:15 Rantz: Makes perfect sense, thanks 13:33:22 But... But.... Genesis blew up in the next movie. :-) 13:33:23 Mikko that is almost as disturbing as the woman turned on by the strat guide 13:33:24 Indeed it does. 13:33:30 ok, thanks rantz 13:33:35 Rantz: hehe yup 13:33:36 Oh, that brings me a question: 13:34:00 What difference does Hive and Unification have? I mean, not stats wise, but what makes them so different backround wise? 13:34:17 name 13:34:26 * ColdRazor slaps jp161 around a bit with a large trout 13:34:39 Wha'? it is a difference ;) 13:34:48 hehe 13:34:49 unification allows for more independent thought 13:35:02 So, Hive = telepathic overlord? 13:35:11 which is more useful unrest-wise? 13:35:11 While Unification = (Dare I say it) communism 13:35:12 ? 13:35:13 hive is the queen in absolute control... 13:35:13 :) 13:35:28 Rantz: Okay dokey. The other thing I'd want to ask is about all the settings for you empire. Like the oppression meter and such. Does the manual contain "spesific" information about how all these different affect your empire (like in MOO I for example, you can calculate the spesific bonuses and minuses)? 13:35:31 political, tia ;) 13:35:46 CR, that's why I thought about saying it :) 13:36:29 Rantz: will there be some factors (manufatcuring, research, etc) that change based on the size of the galaxy? 13:36:31 Q: Can you choose AI-races in MP, ie. if you really want Ithkul to be in the game to cause havoc 13:36:48 Rantz: In other words, do we get spesific (down to the numbers) information about all the thing in the engine affecting gameplay? (I don't know if that's any more "clear" as a question) 13:36:54 <-- Netaddict45 has quit (Quit: Leaving) 13:36:56 too much question in too little time? 13:37:06 Mictian: I'd like to know 13:37:08 --- ChanServ sets channel limit to 35 13:37:12 Indeed Oniz 13:38:52 And the silence fell to the room in wait for an answer... 13:38:58 Since the impression I got from some of the guys playing the press preview (once again) was that they considered the game/interface a bit too vague in the sense that you weren't sure about how everything affects what (granted they didn't have "enough" time to learn it thorougly) 13:38:59 :) 13:39:47 Better stop typing questions now and wait for a while :) 13:39:48 "Easy to learn, difficult to master". ;-) 13:39:53 cold there are player settings that affect aspects of the game... size, number and size of star lanes, so on 13:39:57 Chess 13:40:22 Oh, and is it too hard to get spies out from your empire? Meaning, you must use the oppressometer too much? 13:40:29 farscaper: For Unreal questions, type "/join #ut2003" (without the quotes). 13:40:29 --> farscaper (~Infograme@149-191-29-134.lsc.mnscu.edu) has joined #moo3 13:40:42 Mic, RE: the settings there are feedback elements in the game, and in the manual there are explanations of the balances 13:40:44 MoO! 13:41:46 13:41:47 Rantz: Hmm okay 13:41:58 rantz: so research points required, for instance, will be the same no matter the size of the galexy 13:42:08 I do believe the press previews went out with the manual 13:42:09 --- ChanServ sets channel limit to 36 13:42:35 we've fought the uphill battle to make it as easy to access as possible... and we have Non-moo or strat fans telling us that they get it and like it, so that's a good sign 13:42:46 this is getting silly, I need to get a spell-check script 13:43:02 ;) 13:43:05 cold, I don't believe size of galaxy has anything to do with RPs 13:43:07 We all do RazoR 13:43:34 It should thought, rantz... 13:43:40 Is there an average amount of planets per system? 13:44:02 it tends toward 5-6 per system, some less some more 13:44:04 For example, 3 planets per system + 256 systems = 768 places to inhabit 13:44:10 Ouch 13:44:11 nice... 13:44:15 not ouch 13:44:17 If the scale is 1-10 then 5 would be natural average I guess 13:44:21 5*256=1280 13:44:28 even better 13:44:56 Uhh, now, would it be nice to fight over some 1000 planets the other races have? :) 13:45:11 It'd take a million years to conquer even a fraction of them ;) 13:45:13 5.5*256=1408... 13:45:30 Floyd (one of the designers) sent around screens of his sole survivor victory... medium galaxy... 13:45:46 friggin huge number of planets 13:45:49 1400 for me, one for each of you, and one for the new orions :) 13:46:41 1400 planets.... 13:46:43 I only need one to get all the five X'es.... ;-) 13:46:52 sounds like sole survivor can take a while... :) 13:47:02 "There is a new ship available at Neverheardofit V." 13:47:16 :) 13:47:17 -back- 13:47:26 MoO! Back, Ekon8089 13:47:35 txs jp161 13:47:42 wwc 13:48:13 Umm Rantz? I dont know if someone asked already.. but at some point after release will we be able to see all of the formulas for the various aspects of the game? 13:48:21 hmmm... 13:48:27 Sole survivor took him 380-some turns... heh 13:48:34 Only? 13:48:42 only, yeah ;) 13:48:43 380 turns isn't much for MOO2 13:48:54 Ekon, you can get to them when you buy the game... if you know where to look ;) 13:48:58 I played about 700 turns with the Sakkras to win MOO2 :) 13:49:18 ahh Thanks Rantz 13:49:26 will the male harvesters cut hair, or will that be a female job? I mean, the scissors they would have you use would be huge compared to their body size :) 13:49:34 James and some of the Beta folks are putting together a site that give mod and strat information for MOO when it hits the shelves, based on the Beta testing and such 13:49:56 Most excellent. 13:50:08 Mictian: Warding took private chat.... 13:50:08 The reason I ask Rantz is that I have the Strat guide.. its not bad.. but I was hoping for more hard core info 13:50:09 Can you send me the manual now? 13:50:25 A question: Are the Antarans as feeble in MOO3 as they were in MOO2? 13:50:32 jp: Good for you :) 13:50:41 Mictian: Very... :) 13:50:45 *cough* I wonder if moo3 will be out before 2003 *wink wink* ? :D 13:51:10 *wink* *wink* *nudge* *nudge* 13:51:17 hehe 13:51:21 say no more, say no more 13:51:24 --> Vila (~Vila@dsl-hkigw5jdb.dial.inet.fi) has joined #moo3 13:51:30 Tia.. no you do not want to piss off the NO/Antarans, unless you are damn sure you can beat them.... 13:51:31 moo vila! 13:51:37 Excellent. 13:51:38 :> 13:51:44 how about another Tack guys.. Rantz.. given production capabilities .. how long from Gold to shelves? a week.. less? 13:51:45 MoO! 13:51:59 Greetings 13:52:09 --- ChanServ sets channel limit to 37 13:52:14 one of the last minute balance things was actually scalling back slightly how tought they were because only one person managed to beat them it 200 + games... 13:52:33 heh :) 13:52:37 That's only good!! okay, kidding 13:52:42 Only one tester beat the antarans.. after 200+ games?! 13:52:45 do NO spread around, populate other planets 13:52:46 Sounds very good. In MOO2 they were far too weak. :( 13:52:48 Wha..? Were the Antarans in MoO2 feeble!? I can't remember doing any damage to their raiding fleets before they crushed my planetary defences, unless I would play with creative of course.. 13:52:56 Ekon, that's really an IG question on how much of a rush they put on it... everything expect for the game disc is done. 13:53:09 Kepab, perhaps you did something wrong then? :) 13:53:10 so it's fast, how fast depends on different things 13:53:19 I used to beat them with a starbase with nuclear missiles :) 13:53:55 And the end antaran battle. Boy is it easy. You just can't lose it. :( 13:54:04 Tiavals: What do you mean? Is it possible to succeed in the game? Actually build an empire instead of just making up a small weapons testing area for the AI? 13:54:06 Ekon, yeah only one beat them, so we made them not *quite* so hard to defeat...lol 13:54:10 Txs Rantz.. I work in a production industry.. so I know we can rush it with overtime.. its just that it costs more.. I sense that the CD would be in similar straights.. As for the Antarans.. can we have a patch that keeps their stats high for a real challenge? 13:54:10 They should have had 10x the ships at least. 13:54:22 Ah, sarcasm :) 13:54:25 Rantz: BTW, is the importance of designing single ships/ship classes been lessened/"lowered" compared to the previous MOO games? Some how I got that impression once again from the few people playing the press preview 13:54:43 Ekon, the 200 + games was on the EASY setting... 13:54:57 oh.. -scary- 13:54:58 the Hard setting is still a bit of a... challenge...lol 13:55:14 So, the amount of Antaran ships depends on the Difficulty? Most excellent indeed. 13:55:22 hmm.. is there still a theoretical possibility for the game to hit the shelves before 2003 ? 13:55:24 How can we look at the charts in the game code Rantz? C++ editors? 13:55:25 Rantz: I mean does the strategy part, larger fleets and task forcing make the designing of a single ship or ship type a bit less important (than say in MOO2) 13:55:25 Mic, it's equal with desing Task Force types 13:55:53 both have bearing in success... mid game I always design my own ships 13:56:05 Ekon Excell 13:56:20 text tab delimitted form 13:56:32 Rantz: So the game is pretty much "finished"? Some people who have the press version seem to be very sceptical that the game could be finished, say before 2003 - as the press versions seem to have quite a few bugs in them, like the game crashing in ground combat 13:56:40 it's even a text format? sweet 13:56:51 it's *done* 13:57:04 as Con said, it's regression testing now 13:57:19 Rantz: Im beginning to see that we will be able to do a fair bit with the game.. with the information that James is putting up on his site.. are you saying we can somewhat easily customize the game? 13:57:22 Rantz: any idea how old the press version is, compared to the actual product etc 13:57:30 the press versions were back in Aug Sept... 13:57:36 a LOT has changed since then 13:57:44 great 13:58:08 Rantz: Okay, sounds very good 13:58:25 Ekon within boundries there's stuff you can change... like James will be putting together a tutorial on 'create your own flag' and stuff like that 13:58:41 Oh, a minor question. 13:58:56 Does the name that appears in the diplomacy screen be that of the Empire or the Leader? 13:58:59 Or can you even name the Leader? 13:59:09 both, I think... 13:59:17 Rantz: I see.. so we can insert little snipits here and there.. all right! 13:59:20 <---thinking 13:59:45 Mikko: The press build was 20th of october (at least the one for Pelit-magazine) 13:59:54 ok, in your leader pool, it's the name of the leader... when you are dealing with the other races, they see your empire and race name... 14:00:00 But it MAY get in to the self before 2003? 14:00:05 Ah, thanks. 14:00:13 iirc, there was a screenie with chantz playing as tachidi, and you could se the leader name and emire name 14:00:16 and honestly, I'd have to start the game to see about if you see their ambassador's name or not... 14:00:28 (not that I'm tired or anything, mind you...) 14:00:34 --- You have new mail (8343 messages, 8305010 bytes total). 14:00:54 =) 14:00:55 btw cold, my cron script is working again. the stats page will be updated daily now 14:00:57 jp, that's our goal no dates but that's our goal 14:01:08 dope: good :) 14:01:09 Very good. Thanks Rantz 14:01:21 Rantz: what kind of player feedback would be helpful after release,, balance issues etc? Should be just email in with items? 14:01:44 Basically it just means a lot to me that the developers feel that the game is good :D 14:01:46 I mean I want to kick everyone's ass in MP over the holiday before everyone can figure out what they are doing... lol 14:01:56 haha 14:01:57 haha 14:01:59 evil 14:01:59 :) 14:01:59 lol 14:02:03 brb 14:02:09 hehhe.. :) 14:02:31 ekon: keep asking that question, ok? I realy want the answer as well 14:03:36 Rantz: Micheal Searle had which version of the build to base the information on the guide with?... and did he work in the beta at all? 14:03:47 Dope: The updated script for the channel stats sounds nice 14:03:50 Which one Coldrazor? the player feedback question? 14:04:10 So, if the game is released before 2003 we might be able to test it before TMMOOIIICG. 14:04:24 irc stats ? where where where ? ;) 14:04:31 Mictian: actually, it wasn't really updated. I broke it 2 or 3 weeks ago and didn't notice until Cold mentioned something, and then I fixed it yesterday 14:04:57 Dope: I still haven't gotten around to checking my logs for you, I'll try to remember it 14:05:02 Perf|food: http://www.css.tayloru.edu/~jefoote/moo3.html 14:05:23 Did Rantz say when he would be back? 14:05:29 no 14:05:34 stupid random-quote thingie 14:05:45 -grumble-... 14:06:05 So, Ekon, anything on the guide about Trilarians? ;) 14:06:12 Any statistics for example? 14:06:49 ekon: nope... 14:06:51 well.. what the guide did is publish the 12 main stats for each race.. 14:07:11 so we can see who does what best.. best.. etc.. 14:07:25 then they talk about the strengths vs disadvantages.. 14:07:31 for each race. 14:07:39 who's the best in manufacturing? 14:07:44 and they ranked the races according to what they thought was best 14:07:53 12 main stats? Meaning? 14:07:56 uh, I mean yes on the feedback question, ekon 14:08:06 If no one has anything against it, I would request that you post them here. :) 14:08:27 Wouldn't that "bend" copyright just a little? ;-) 14:08:31 I'm off to get some tan before my holiday, back in an hour 14:08:34 even better, have you got a scanner :) 14:08:48 kebzero, would it? 14:08:48 The cynoids, Rass and Ithkul are the only 3 races with superior for manufacturing 14:08:52 I have no idea about that. 14:09:00 Humm 14:09:11 Wow. So what are the Klackons good for? 14:09:14 the cynoids and the ithkul are ranked 1, 2 as the two "superpowers" of the game though 14:09:14 Eh? Come again? 14:09:35 Keb thats what the guide says.. seriously.. 14:09:39 boo-yah, me=playing Raas 14:09:49 The BTs disagree strongly, according to Xentax 14:10:01 Those tiny lizard-treats-on-a-stick? :) 14:10:30 How did the Psilons rank? 14:10:36 That's what I wanna know 14:11:01 Psilons ranked 7th 14:11:29 Tiavals baby, you're going down 14:11:29 Meklars are nice too (and so "by default" I guess also the Cynoids) 14:11:41 Oniz, it remains to be seen. :) 14:11:52 Would a "team" game be fun? 14:12:00 Darn it, I'll have to go to sauna. I'll be back in 15 at tops. I'll make it short in order to see Rantz. :) 14:12:03 Mictian, sure would 14:12:05 Or just let things/alliances develop naturally 14:12:11 Naturally 14:12:12 I think. 14:12:17 That allows more space. 14:12:18 the ranking as written is : cynoid, ithkul, nommo, raas, Trils, evon, pislons, grendarl, sakkra, meklar, human, eoladi, tachidi, imsaeis, silicoid, klackons 14:12:31 And I like it better. I truly like honor and trust. :) 14:12:32 The squids ranked third??? 14:12:33 Nommo as 3rd! 14:12:34 Hooray! 14:12:37 Bah. 14:12:38 :) 14:12:40 Tiavals: Hmm, yep and fun backstabbing and intrigue :) 14:12:44 That proves me right! :) 14:12:44 Mictian: of course allying is available 14:12:44 according to the guide.. 14:12:50 Mictian: For some :) 14:12:57 im sure the testers have helped even out any imbalances 14:12:59 Oniz: Yeah of course 14:13:15 But, short sauna trip 14:13:17 I just meant "pre selected teams" vs. "team up with who ever you like, if you want" 14:13:27 on that note.. sadly I must go and attend to some work matters. 14:13:28 Yeah, it has probably been balanced by now 14:13:32 take care all 14:13:34 <-- Ekon8089 has quit (Quit: Leaving) 14:13:50 mm 14:14:11 it'll be interesting to see how moo3 MP compares to moo2 14:14:11 we agreed to ally, Mmurray and me 14:14:22 so I guess there can be pre-allied 14:14:26 players 14:14:29 Dope no comparison 14:14:30 As long as it doesn't crash in LAN games, I'll be happy. ;-) 14:14:44 a.) more stable, b.) not tedious to play 14:15:07 c.) fun? 14:15:14 when we started we looked at all the TBS MP games and went... 'dear god, this is horrible!' 14:15:14 What about in-game chatting in MP games? MoO2 had a strange workaround on that... 14:15:20 c.) fun 14:15:22 well, stability is definitely a plus. I didn't find moo2 to be too tedious though 14:15:24 good 14:15:35 keb there is in game chatting in MP 14:15:47 --> mmurray821 (~mmurray82@zzz-216043155226.splitrock.net) has joined #moo3 14:15:48 --- Skeeve gives channel operator status to mmurray821 14:15:53 moo2 I found to be poderous, same as AC.... 14:15:53 What was it ekon wanted to ask? 14:15:54 Good. Hopefully, a better system than MoO2 used? :-) 14:15:54 of course, I pretty much only played moo2 MP with veterans, so not much waiting around and stuff 14:16:01 * Oniz stabs Mmurray in the armpit. 14:16:02 Dope: Neither did I. But all my friends did, when they waited for me to finish my turns 14:16:04 just *painfully* slow 14:16:09 RANTZ!! God, he is here when I am finally! 14:16:19 <-- farscaper has quit (Quit: Leaving) 14:16:26 * mmurray821 slaps Oniz around a bit with a large inflateable Mrrshan 14:16:31 mwhaha 14:16:32 moo2 definitely depended on who you were playing with 14:16:34 Pray that your luck lasts, Mmurray. :-) 14:16:51 * jp161 slaps Oniz around a bit with Playstation 14:16:55 I hit all green lights for lunch and Rantz is here. I'm buying a lotto ticket! 14:16:56 Oi 14:17:01 I aint your target-dummy 14:17:02 mmurray821: :P 14:17:03 ROFL 14:17:13 --- ChanServ sets channel limit to 36 14:17:32 mmurray, gimme all your gold, or I'll ban Rantz 14:17:35 WHAT?!? 14:17:37 LOL 14:17:42 Rantz is here?!? 14:17:46 jep 14:17:47 AND I'M AWAKE?!?!? 14:17:49 I have no gold, sorry rantz 14:17:51 Hold yer horses mate 14:17:54 lol 14:17:55 jep 14:17:57 yeps 14:18:06 No. You're dreaming, Demak. ;-) 14:18:14 oh man... again... 14:18:15 :P 14:18:19 Have you read the strat guide, Rantz? 14:18:36 Demak: here, just lie down and try to get comfortable. (that'll make it easier to backstab you) 14:18:40 People hallucinating the presence of their long-waited idol... 14:18:48 cool 14:18:55 * Mictian offers strong tranquilisers to Demak 14:18:58 Rantz: I'm glad the beta testers are allowed to talk about how they like the game. Sounds like it is a winner 14:19:02 you are actually going to try to backstab me trough the floor? :P 14:19:23 He'd flip you over first 14:19:30 hmmm.... 14:19:31 Now you are making me wait to buy it. Evil, evil Rantz and IG!! 14:19:51 Burn Rantz 14:19:58 * mmurray821 smacks Oniz upside the head with a pet Silicoid 14:20:04 * jp161 slaps Oniz around a bit with Playstation 14:20:05 :) 14:20:08 Oi 14:20:10 enough of that 14:20:10 * Kepab slaps mmurray and Oniz 14:20:16 now now, be nice to Rantz 14:20:20 * mmurray821 slaps Kepab around a bit with a wet MOO3 box 14:20:21 indeed 14:20:22 ...he hasn't released the game yet! 14:20:31 gesegnet: For Unreal questions, type "/join #ut2003" (without the quotes). 14:20:31 --> gesegnet (Infogrames@gesegnet.resnet.tamu.edu) has joined #moo3 14:20:31 EMOTE WAR!!! :P 14:20:36 Damn you mmurray821, now I got wet... 14:20:41 I'll be nice when my hand is moving the mouse which is moving the ships in Moo3 14:20:41 lol 14:20:42 That is it! I'm raiding QS 14:21:16 well, I think I can finally ask Rantz over there my long overdue question... 14:21:26 (if you guys don't object) 14:21:27 * mmurray821 smacks Oniz with a Ikthul that starts to 14:21:47 not that I want to make people wait, believe me... 14:21:51 back 14:21:54 * Kepab has had enough for tonight 14:21:55 moo everybody 14:21:58 moo 14:22:01 * Kepab has left the building 14:22:06 MoO! MoO! MoO! = MoO3 14:22:07 so Rantzie, when is due for the next Race-bible extract 14:22:08 at this point, after 3 and a half years I want people PLAYING the damn game already! 14:22:11 cya kebab 14:22:13 --- ChanServ sets channel limit to 37 14:22:13 CU kepab 14:22:15 :P 14:22:29 :) 14:22:29 ok, here we go then: Rantz: How long does generating a turn take? 14:22:34 Any word on another Impression? last one I read was from Xen... 14:22:36 ? 14:22:46 you mean how long does a turn process take? 14:23:04 I believe so :) 14:23:04 Oh rantz is in here *zips lips* 14:23:06 I mean when you click next turn, how long until the next turn 14:23:07 Any comments on what's in the strat guide? 14:23:09 so to speak 14:23:10 Oniz, I don't know either tomorrow or Friday 14:23:13 Final turns, 200+ worlds and stuff 14:23:20 is it 2 mins aka civ2 late game (with 486-50) 14:23:21 Demak, it's pretty quick 14:23:31 that's good :) 14:23:38 that's always good 14:23:43 Oniz even in late game (300+) turns, it doesn't lag like that 14:23:46 Excellent 14:23:56 early game it's ...zip... 14:23:56 excellent, exxxxcellent 14:23:59 * mmurray821 plans the domination of the galaxy 14:24:01 very nice 14:24:04 Even on min. spec. machines? 14:24:05 so basically you optimized the game so that the AI takes turns at the same time as you, I'd think.... 14:24:46 same way MP is set up for simultan. turns 14:24:59 Intriguing. 14:25:12 keb it is a bit slower on the 300 machines... but still not...lagging 14:25:18 Hummh, mind you giving away tidbits of info about the races? (Non harvester of course) 14:25:18 well, it IS basically the best way ;) 14:25:21 'kay. 14:26:00 14:26:31 tia, like what? 14:26:47 Like some of the racial abilities and what they mean for some races or such. 14:26:48 I'd guess bonuses, race feats, stuff like that? 14:26:49 cynoids, organic inside? 14:26:52 Hmmm.... I wonder if, "Bite me you freak of nature and prepare to die!" is one of the diplomacy reply options? 14:27:05 Echoing Ekon's question: what kind of player feedback would be helpful after release, balance issues, etc? Should we just mail in with items? 14:27:10 Yes, indeed, are there insult in diplomatic replies 14:27:14 mmurray821: lol! 14:27:18 LOL, not phrased exactly such, but there are options similar... 14:27:19 +s 14:27:29 what's the flow of the game like? specifically, do you run into situations where you just hit TURN a few times while waiting for stuff, or things like that? 14:27:48 'we regret to inform you, in an apologetic fashion, that we must now eliminate your race from the known galaxy' 14:27:49 mm... good Q... 14:27:55 Q: In MP diplomacy, do you communicate with other human players same way as ai's or do you open a chat-window or what?` 14:28:01 Rantz: Can you make custom replies in diplomacy for MP? 14:28:09 Hmm... Same question as Oniz. 14:28:15 because that was always a frustration in MOO1 and 2. you do 1000 things in one turn, then have nothing to do for the next 5 turns 14:28:17 yeps 14:28:18 We think alike. Scary .... 14:28:28 really! 14:28:36 Yarr 14:28:41 Dope, we've tried to eliminate that as much as possible... that's what a lot of the play balance has been geared around... staging and timing of things, to keep the game active, but not cluttered, if that makes sense 14:28:44 Now shut up and let Rantz answer everything 14:28:45 I did 1000 things every turn... 14:28:50 But you're like older, so it make me more afraid 14:28:52 say, Rantz, what have you been working on lately? 14:28:58 * Demak shuts up for a while 14:29:09 * mmurray821 hands Demak some duct tape 14:29:39 * Demak gladly takes the duct tape and attaches mmurray821 to the wall 14:29:44 ok, in MP you do diplomacy through the normal channels and forms... 14:29:46 :) 14:29:56 ;) 14:29:59 the chat is 'open' so there's no 'back door' deals... heh 14:30:05 DAMN!!! 14:30:10 sneaky... 14:30:11 There goes one of my plans 14:30:12 hmmm 14:30:17 lol 14:30:19 no private msg's? 14:30:22 are you kidding me? 14:30:23 * mmurray821 plans other stuff to do to conquer the galaxy 14:30:25 that could be a problem for team games 14:30:35 use "normal" diplomacy 14:30:39 for mp games that is... 14:30:48 I remember playing hot seat with my friends and we saved it and I made some SERIOUS deals around and then... well, you know :P 14:30:48 and of course in sp... :) 14:30:49 Oh yeah, to those in question: Are we going to use normal or customized races in the MP? 14:30:57 both I think 14:30:59 or irc... not that I'm advocating that, mind you 14:31:11 since it is now much more balaced than MoO2 14:31:28 Alt+Tab is in? 14:31:32 Tiavals: hmmm..... I think it's customized... if I can make it :( 14:31:39 ok, what else? 14:31:39 wasn't alt tab out? 14:31:58 Echoing Ekon's question: what kind of player feedback would be helpful after release, balance issues, etc? Should we just mail in with items? 14:32:00 [21:31] say, Rantz, what have you been working on lately? 14:32:03 That's why I'm asking 14:32:41 * Demak watches as Rantz gets buried in questions 14:32:47 Rantz, how can we talk in irc if you can't alt-tab out 14:32:48 ;( 14:32:50 ;) 14:32:55 last minute MOO stuff, CSXII (the army project) going into alpha, another project going into alph, and new project rpeproduction and pitches. 14:33:03 Oniz: gives an advantage to folks with more than one computer :P 14:33:12 yes 14:33:12 wow, you've been busy! 14:33:14 LOL 14:33:15 oh yeah! 14:33:20 I can get another monitor 14:33:32 Shai, balance stuff ideas, and such are the helpful things for us... once there are thousands playing it :) 14:33:36 * Oniz does the evil laughter 'MWHAHAHAHAHAH' 14:33:50 * mmurray821 duct tapes Oniz up like a mummy 14:33:59 hey, that was my line! 14:34:00 Finally.... 14:34:05 Figures :) thanks for answering 14:34:16 and alt+tab was out 14:34:26 Was? is? rantz? 14:34:36 no, wait it was.. 14:34:38 err 14:34:39 Well Rantz is still in? Right???? 14:34:39 agh! 14:34:43 ok, I have a meeting to run to 14:34:49 Have fun 14:34:49 cya 14:34:50 Rantz? 14:34:54 CU! 14:34:54 cya rantz 14:34:55 :) 14:34:59 fun, meeting? 14:34:59 there's no Rantz mentioned in the game 14:35:01 Thank you Rantz 14:35:05 Damn... :) 14:35:07 for the answers 14:35:11 what? no? 14:35:12 no worries, take care all 14:35:14 Come back again soon. :-) 14:35:16 bye 14:35:17 wasn't that the supreme leader? 14:35:17 * mmurray821 got a mug 14:35:22 _o/ 14:35:24 bye? 14:35:24 <-- Rantz has quit (Quit: ) 16:54:52 --> Rantz (~rhoseley@user-112vgca.biz.mindspring.com) has joined #moo3 16:54:53 --- ChanServ gives channel operator status to Rantz 16:54:53 thanks a lot, murray, you made my day 16:55:02 MOO RANTZ!!! 16:55:03 damn, still millions in here 16:55:06 moo Rantz 16:55:09 get him! 16:55:09 lol 16:55:10 u choose a magic style, like death life, chaos nature sorcery 16:55:21 howdy 16:55:25 * mmurray821 jumps on Rantz and duct tapes him up like a mummy 16:55:40 <---too slippery for duct tape 16:55:46 poop 16:56:12 So, how goes the war simulation? It sounds great 16:56:13 * ColdRazor looks at "Rantz" and see a slippery when wet Nommo 16:56:16 i had some question for now.. but i forgot 16:56:17 lol 16:56:24 he's baaack 16:57:25 --- ChanServ sets channel limit to 32 16:57:33 now I remember what I absolutely can't stand about moo1 16:57:50 Ground combat sucks? 16:57:52 its about diplomacy...ahhhhhh i know!!! Rantz, do beaten up raçes submit to u and act as ur slaves ?? (submission pact) 16:57:54 the AI eternally sends wave after wave of ships attacking your planets, then they retreat immediately 16:58:37 Vor, they can 16:58:42 YES! 16:58:45 VERY GOOD :) 16:58:48 or you can just commit genocide 16:58:54 Even better 16:59:15 Or, an enemy empire is food for my terror soldiers 16:59:16 so, does the conqueror get to choose? or can the defeated empire say they'd rather die than be slaves? 16:59:19 but do they simply give away their empire or act with the remnants of their empire as slaves? 16:59:27 * ColdRazor gives murray a chill pill 16:59:45 I'll step outside if I want a chill 16:59:54 -5 16:59:58 neither... they become a subjugated part of your empire... 17:00:26 --- You have new mail (8347 messages, 8308187 bytes total). 17:00:26 excellent 17:00:26 so dom. pop. may be their race... 17:00:28 but you are the planet owner 17:00:35 interesting 17:01:09 but they have their own authonomy, as long as they comply with ur agenda? 17:02:04 oh no... you own their ass... there's unrest and such... 17:02:09 lol 17:02:16 very good 17:02:30 thanks for the enlightment 17:02:43 but they aren't autonomous in the way you are thinking... once you control them, they are yours unless there's a rebellion or somesuch 17:02:49 Rantz: How long does it take (turns) to conquer a major planet usually? 17:03:58 it depends or ur task force, it depends on the planet, the troops etc 17:04:49 of course, but I want an average 17:06:54 brb 17:12:13 I wonder if Demak is still awake 17:12:15 I just wonder how invasions and combat in general affect your intrest for the turn. Do you loose much intrest if you participate in combat under 1 turn? 17:13:26 Rantz, regarding combat: do you normally use one big fleet when attacking like in moo2, or do people frequently split up their fleet to hit multiple planets at the same time, because it now takes time to capture a planet? 17:15:21 Yea, how big a fleet can a average player with an average intrest in conflicts support in the middle of the game (before the supposedly endgame slugfest ;-)? 17:15:56 (talk about impossible questions...) 17:17:10 <-- ShaiII has quit (Ping timeout) 17:17:26 --- ChanServ sets channel limit to 31 17:17:53 ok sorry was on the phone with Con 17:18:19 Murray with the right forces you can take a planet in a turn 17:18:59 sargon, I'm not following your question... 17:19:07 which one? 17:19:17 the BC interest 17:19:36 how is it affected by combat? 17:19:38 Excellent, blitz 17:19:47 --> ShaiII (Shai@bzq-240-7.red.bezeqint.net) has joined #moo3 17:20:09 BC interest isn't affected by combat stage 17:20:15 cool! 17:20:20 just play turn stage 17:20:25 thats what I hoped 17:20:39 <-- Andrew_work has quit (Read error: Connection reset by peer) 17:21:03 but what about fleets, one big or several smaller ones? 17:23:28 depends on your play style cold... 17:23:38 I fvor several smaller ones 17:23:51 Will the NO get pissed at you if you wipe out too many smaller races. ie, kinda like the UN 17:23:52 but some folks opt for one or two big ones 17:24:07 if you pose a threat murray 17:24:37 I wouldn't be threatening them directly, they would still be mad? 17:25:02 a threat doesn't have to be overt ;) 17:25:27 such as, I am big like you so now you hate me because you share prestige? 17:25:40 makes sense 17:25:53 Rantz: How much do the NO;s involve themselves in the politics between the races in the beginning? 17:26:15 not much 17:26:27 unless you attack them or make direct moves 17:26:39 hehe, offcourse 17:26:40 Vote against them in the senet? 17:27:26 GOD! I hate those missions which are nearly imposible.. I've been on this one for 5 hours now. 17:27:55 Eny^Xcom: is that Xcom 1? 17:28:10 yeah 17:28:11 it is 17:28:30 how do you get it working in Windows 95 or 98? 17:28:33 damn green aliens.. 17:28:41 I have tried quite a few times 17:29:11 www.http://www.xcomufo.com <--- they 0wns me - you can get em for free too 17:29:11 those alien base missions suck 17:29:32 Eny^Xcom: cool, thanks! 17:29:47 I'm at a medium crashed ufo... with LOADS of green-aliens (can't remember their names) 17:29:59 mutons 17:30:34 yeah.. 17:30:36 them 17:30:37 and the first 3 xcom games all run fine on my win98 laptop, except for sound 17:30:45 I run around with Lazor-rifs 17:31:01 ug 17:31:08 I can see why you're having problems 17:31:12 yeah 17:31:15 takes like 4 hits from a laser rifle to take down a mutie 17:31:17 Oh, Rantz is back 17:31:17 they have ALOTTA armor 17:31:56 Dopefish, it's a medium size :-\ they're all over the place.. (as I said.. 5 hours so far -- and I'm not even IN the damn thing!) 17:32:09 jeez 17:33:04 I gotta get myself h-plasmas 17:33:11 shouldn't you have some heavy guns by the time you've met the mutons? 17:33:41 I was goin' for lazor-rifs... :-\ mistake. 17:33:46 --> Andrew_work (MrAndrew@kraken.monsterlabs.com) has joined #moo3 17:33:51 :-D 17:35:09 hmmm... 17:35:10 --> mooomin (~na@host213-1-133-199.in-addr.btopenworld.com) has joined #moo3 17:35:19 hi Rantz 17:35:24 we should have more questions for Rantz 17:35:27 hi all 17:35:29 moo min! 17:35:33 yeah Rantz 17:35:43 moo3 adopt UML at all? 17:35:58 uml? 17:36:00 I'm almost falling asleep here... difficult to come up with anything worthwhile to ask :( 17:36:07 unified mockup language 17:36:19 for designing prgrams 17:36:19 <---raises eyebrow... 17:36:25 I don't *think* so 17:36:27 er 17:36:29 :] 17:36:31 heh 17:36:44 er hows Qt for gui's 17:36:58 <-- ShaiII has quit (Ping timeout) 17:37:00 I gotta make a GUI for work, and it cropped up 17:37:00 who are you Rantz, they're all talking about you. 17:37:11 rantz is the lead artist for moo3 17:37:17 :-o 17:37:18 I hear Qt is pretty good. I'm only familiar with GTK m'self 17:37:18 niceness 17:37:22 art director, rather 17:37:31 --- ChanServ sets channel limit to 32 17:37:32 GTk is quite hrrendous 17:37:45 I'll probably end up using delphi :\ 17:37:52 certain things are, but not everything 17:38:28 I may try and get kylix 17:38:30 I'm not following any of the programming remarks/questions :) 17:38:35 :] 17:38:59 Rantz: can you design your own troop transports? 17:39:09 who am I/ 17:39:23 Vaelyn: For Unreal questions, type "/join #ut2003" (without the quotes). 17:39:23 --> Vaelyn (~Infograme@66-214-115-149.vv-cres.charterpipeline.net) has joined #moo3 17:39:23 I'm the creative driector/art director for MOO3 17:39:23 uh oh, Rantz has amnesia! 17:39:34 oh, phew... 17:39:35 :P 17:39:42 * mooomin apologises for gettin it wrong :P 17:39:50 Dope I'm tired but not THAT tired 17:40:07 Dopefish: hopefully Rantz will feel better after the game is released ;-) 17:40:16 yeah 17:40:24 Ssargon: who'd notice though, we'll all be too busy playing it :P 17:40:31 < - Iamafrog 17:40:49 <- I am a fish 17:40:58 hehe 17:40:59 yeah dopefish rules 17:41:05 <-- I am the Aztec's God of Death 17:41:08 in quake that is 17:41:48 quake only has a cameo appearance though 17:42:30 --> iamafrogok (moomin@host213-122-200-74.in-addr.btopenworld.com) has joined #moo3 17:42:32 --- ChanServ sets channel limit to 33 17:42:34 alright I have to get rolling any last questions? 17:42:45 Rantz: can you design your own troop transports? 17:42:53 not really, except for the big one ;) 17:42:57 Hmmmm, (tries to come up with something to ask quickly) 17:42:59 thanks dope 17:43:17 dope yes 17:43:22 YES! 17:43:25 yeah what happens to all the artwork 17:43:28 can u equip the transports with battletoids ? in moo2 u couldnt 17:43:30 well armed troop transports, as a matter of fact ;) 17:43:30 once the game reaches completion? 17:43:32 lol 17:43:36 I want to drop a RCT on a planet 17:43:39 Rantz: Do you keep getting new techs at almost every turn even in the later parts of the game? 17:43:53 frog, what do you mean what happens to the art? 17:43:53 Or does it "quiet down" after the start 17:44:02 not every turn Mict 17:44:08 Depends on the empire of course, but 17:44:11 does it get placed into storage or are you allowed to take it home 17:44:23 1 regiment of 'Mechs, 3 regiments of armor, 5 regiments of infantry 17:44:30 The Moo stuff goes into the MOO archive 17:44:47 I keep compies 17:44:48 does alot of UT players come in here ? - and WHy ? 17:44:53 ok, must run have fun all 17:44:53 :\ would be good to hang up as artwork 17:44:56 <-- Rantz (~rhoseley@user-112vgca.biz.mindspring.com) has left #moo3 19:58:21 --> Rantz (~rhoseley@user-112vgca.biz.mindspring.com) has joined #moo3 19:58:22 --- ChanServ gives channel operator status to Rantz 19:58:34 anyone here have tried the new windows longhorn? 19:58:36 howdy howdy 19:58:41 hello 19:58:50 thought I'd say hi before heading out for the night 19:59:17 night = drinking out? 19:59:21 Hey there 19:59:35 --- VORK is now known as Vorkronna 19:59:35 Greets, Rantz. 20:00:16 --- You have new mail (8350 messages, 8310605 bytes total). 20:00:37 Heading out already? Isn't it just... 17:00 in California? ;-) 20:01:26 yeah but I been up at the office since 7:00am 20:01:36 and got to bed at 2am 20:01:50 not very much sleep 20:01:56 so, I figure it'd be good to go home and spend time with my kids and wife 20:02:03 never very much sleep 20:02:04 Sounds like a good plan. 20:02:28 yeah 20:02:35 did anyone look at that one post I mentioned over at apolyton? 20:02:44 --- ChanServ sets channel limit to 28 20:03:02 Not me. 20:03:03 The one with the female getting all wet from reading the strat guide? :D 20:03:05 ? 20:03:07 hehe 20:03:33 mik, yeah that one...lol 20:03:54 Yup sure did :D 20:03:57 I'm still trying to figure out if it's a joke or not 20:04:49 haha 20:04:49 hehe, well you never know, I'm getting a bit turned on by my new wacom at the moment :D 20:05:10 I just cannot imagine *any* person getting excited in that fashion about a game... 20:05:11 I think i'll go test my artsypartsy skills with it -> 20:05:19 male, *or* female 20:05:28 Mikko, the intuous 2? 20:06:21 hehe no, I don't have money, or actually need for that kind of equipment yet, just a wacom volito budget thingie 20:06:44 got it for like 30e so didn't lose much money :D 20:07:00 the intuous 2 is WELL worth the cash... very lovely art toy 20:07:12 specially if you have open canvas 20:07:21 yeah of course it is :D 20:07:54 I've been doing cg art for around 4 years now, with a MOUSE, so this is quite an improvement anyway :D 20:08:21 man, I gave up doing CG with a mouse eons ago... it's night and day! 20:08:34 chantz: For Unreal questions, type "/join #ut2003" (without the quotes). 20:08:34 --> chantz (Infogrames@pool-141-157-172-102.bos.east.verizon.net) has joined #moo3 20:08:39 Greets, Constantine. 20:08:44 hey :) 20:08:48 greets folks! 20:09:02 just sroppig in to say hi 20:09:06 dropping 20:09:08 Rantz: yeah, every time I was going to get a wacom, there was something else to buy :D 20:09:11 another looong day ;) 20:09:25 no, i'm not rantz :) 20:09:26 Hi there chantz 20:09:39 oh hey rantz! 20:09:41 hehe 20:09:41 huh? :D 20:09:53 never mind ;) 20:10:07 yeah, long day :D 20:10:17 Con! 20:10:26 sorry, people often get the 2 of us confused, chantz, rantz 20:10:34 <---waves a tired hand 20:10:34 hey man 20:10:39 ditto... 20:10:51 just don't ask us to dantz and we're fine 20:10:56 hehe 20:11:19 hey chantz, perhaps you, or someone at QSI could change the release date they have on the site ? :) 20:11:30 Well did you get anything done today *cough* *wink* *nudge* 20:11:44 hey rantz.... 20:11:46 :) 20:11:50 Con didn't actually believe my real name was Rantz until I showed him my driver's liscence... he thought I was being all arty...lol ;) 20:12:00 mikko, always :) 20:12:05 Perf, that's just to annoy 13matt13... 20:12:14 true, i though it was....Randall ! 20:12:15 ok :p 20:12:45 --- ChanServ sets channel limit to 29 20:12:55 oh ffs, damn cat can't leave me alone even in the middle of the night :D 20:12:57 eveyone cool with the moon thing now :) 20:13:37 well, good then ! 20:13:42 I like it 20:13:54 really, it works quite well 20:13:59 sure, the x-th pit of micromanagement hell isn't all that comfy ;) 20:14:06 nope 20:14:06 Would have been a bit complicated the other way i think 20:14:17 endless turns... 20:14:25 yes. we kept em where it mattered tho...SPACE COMBAT!!! 20:14:42 The space combat seems very fun 20:14:48 it IS 20:14:54 very tactical 20:14:58 can't wait to test it my self :D 20:15:00 eh rantz? 20:15:18 I like it... 20:15:24 yep 20:15:33 hehe that came out bad 20:15:38 except I get my ass handed to me because I'm not very good at stratergy...lol 20:15:57 just bear in mind it starts *out* slow; 1v1s and stufff 20:16:00 "I'll just throw everything I gots at 'em" 20:16:09 --- mmurray821|afk is now known as mmurray821 20:16:09 carriers, mmmmmmm 20:16:15 do the diplomacy stuff actually have the embassadors voices? 20:16:18 "oh CRAP, they're flanking me...AHHH!" 20:16:22 oh yes 20:16:46 like a kackon speaking in english? 20:16:48 chantz: yeah from what i've read of the beta testers comments, it really gets great when the bigger battles start to rise 20:16:48 carriers are the best... first of swarm of fighters you see tends to make folks defecate themselves :) 20:16:56 they speak in their native language and u get it thru the universal translator 20:17:02 very good 20:17:03 heheheheheh 20:17:03 Vork, yep they do all alien voices... 20:17:10 with the universal translator 20:17:13 rantz, you got it... 20:17:19 this keeps getting better and better 20:17:27 I am sooo looking forward to this game 20:17:33 my favorite aspect, believe it or not, is retreating 20:17:49 All the bugs dead yet (and no, I don't mean the Klackons)? 20:17:56 hehe 20:18:00 we hope 20:18:07 * mmurray821 wants to fight chantz now 20:18:12 anyway, re: retreating... 20:18:15 whats up with retreating chantz? 20:18:17 :) 20:18:22 murray we think so... we're waiting to see if they stop twitching after spraying them with raid 20:18:26 Hmm so you might get the game out at least in the states before 2003? 20:18:27 lol 20:18:29 any one you ever play the *original* privateer? 20:18:34 YES 20:18:35 yeah 20:18:37 yeah! 20:18:37 LOve that GAME 20:18:42 Freelancer hmmmmmm 20:19:01 remember those GREAT moments of tension, getting hammered while trying to jump out 20:19:03 ? 20:19:03 being friend with the kilrathy 20:19:09 Oh ya 20:19:10 yeah 20:19:16 Praying your shields held 20:19:21 that's what retreating is like in MOO3 20:19:30 Great, more broken keyboards 20:19:43 dammit this is getting Very frustrating lol 20:19:51 it takes a few seconds for for you warp engines to "spool up" 20:20:04 it's a nice moment cursing the enemy also as they manage to jump/retreat as you're just about to obliterate them... 20:20:05 speed it up chantz or else i get a nervous ulcera :) 20:20:09 yeah sure is getting frustrating :D 20:20:15 and in that time frame, well, hehe 20:20:20 "I have you now, you little... WHAT?!?! CURSES!" 20:20:25 * mmurray821 pounds his head against the desk 20:20:38 we want the game1!!!!!! buahaahahahahahahahahah 20:20:41 oh crap, oh s%$t, oh f&^^&*(*&(!!!!! 20:20:51 I hope you guys get theg ame out as soon as possible, can't wait any longer 20:20:56 rantz knows :) 20:21:10 game even 20:21:12 hell yeah 20:21:15 Chantz, you are in Beverly Hills right? I'm a raiding your office 20:21:23 Con and I were talking today about no matter how bad you folks want it, we want to get it to you 20x more! 20:21:25 no, sorry, Boston, lol! 20:21:38 * mmurray821 reverses his flight 20:21:39 rantz is totally right 20:21:43 lol! 20:22:01 I'm in the middle of the US, so I could go either way ;) 20:22:04 in odds stuff what are the odds of it getting gold in say.. mid december? 20:22:19 we'd like i lives back so we can sit back and watch you lose yours :) sound about right rantz? 20:22:21 or even in december :D 20:22:39 oh yeah... PLEASE! 20:22:51 My wife is gonna kill me when this game comes out. You know that guys? 20:23:02 I want people to fail college classes and have *their* relationships strained because of MOO! 20:23:14 lol 20:23:15 murray, we will have succeeded then 20:23:18 Bad Rantz! BAD! 20:23:21 rantz and i have already died a thousand deaths regading that :) 20:23:31 * mmurray821 sprays Rantz with the hose 20:23:31 don't worry Rantz, i'm already failing exams right now ;) 20:23:42 Good thing I'm out of school 20:23:54 I think you have your wish granted, Rantz.... 20:23:56 Can you make Troop Transports as big as you want? 20:24:17 hey, i failed a class back at uni becasue i was in the middle of an Axis and Allies game 20:24:20 im a discipline from graduating.. me want to play moo and live from the unemployment fund 20:24:28 Within ship size limit and tech limit of course 20:24:32 yep 20:24:41 design em as big as you want! 20:24:51 *antz, you guys ever play BattleTech, the board game? 20:25:09 and chantz what are the odds? off the record (of it getting gold in december) 20:25:13 but remember, being bigger does not neccesarily mean you are better 20:25:13 miniture game actually 20:25:27 yes , i play a lot of miniature games 20:25:34 as rantz knows 20:25:40 chantz: yup, it's how you use it :D 20:25:41 I already screwed up 1 year at uni, can I sue you guys if I screw up this year aswell because of MOO3 ? ;) 20:25:50 battlefleet gothic 20:25:51 Then you know what a RCT is for BattleTech. Regimental Combat Team 20:25:54 not much in the way of battletech, more of the GW stuff 20:26:24 (although not for years, actually *making* games gets in the way of free time...lol) 20:26:24 yep. big warhammer player (and pretty damn good miniatures painter if i say so myself!) 20:26:37 Well, I am gonna drop one on planet 20:26:49 have you guys ever played battlefleet gothic? 20:26:55 1 regiment of 'Mechs, 3 regiments of armor and 5 regiments of infantry 20:26:59 BRUHAHAHAHHA 20:27:06 oooh.. warhammer, too bad I'm too lazy to paint minitures :) 20:27:06 No 20:27:34 capital ship space combat game 20:27:47 Glass the planet... 20:27:50 very much like MOO3 space combat 20:27:58 but, playing orcs&gobbo's might not have been the best choice regarding the amount of paintwork required =] 20:28:18 Nekira: For Unreal questions, type "/join #ut2003" (without the quotes). 20:28:18 --> Nekira (~Infograme@12-222-127-84.client.insightBB.com) has joined #moo3 20:28:18 Con did you see Floyd's screen grab of his 'sole survivor' game? 20:28:24 Greets, Nekira. 20:28:31 Hullo, K.E. 20:28:59 Yep. He has something like 160 stars colonized and something like a 1000 planets... 20:29:02 NUTS 20:29:13 Hullo, twins! (Chantz and Rantz... ) 20:29:15 thats why governors are needed 20:29:17 there were only like 3 stars that weren't his empire color, and someone made a comment that he was falling down on the job, not colonizing those, to which he replied 'that are the unihabitable systems that I GLASSED' lol 20:29:18 took him a while... 20:29:24 micromanagement is impossible 20:29:25 LOL! 20:29:26 Holy Crap batman 20:29:29 And a big howdy to all you AFKers out there. 20:29:31 350+ turns! 20:29:31 100 planets.. somone has been losing *a bit* of sleep there :) 20:29:36 *1000 20:29:45 yes, 20:29:55 plus you gotta smack down the new orions... 20:30:01 Glass? 20:30:02 I wanna dust them 20:30:08 Glass 20:30:14 Zot the planets into tiny bits, I assume. 20:30:18 oh, i think you'll like "glassing" them 20:30:21 like turning a planet into glass? 20:30:21 cracked, molten charred glass :) 20:30:22 Or unusable char, anyway. 20:30:31 cool 20:30:39 one of the funnest part of war, as far as I'm concerned 20:30:40 heh 20:30:55 and silicoids cant colonize glass planets? 20:31:00 But what does that do to your diplomatic standing with the other empires? 20:31:12 Nothing, if you destroy the other empires, too. ;-) 20:31:23 actually, it depends 20:31:30 it's a term of reference vork, not a literal state ;) 20:31:39 they may declare war 20:31:39 ok 20:31:53 they may ask for an armistice (evil grin) 20:32:06 true, but you glass a couple of their worlds and they tend to be nice real quick...lol 20:32:17 (as long as you have superior firepower of course) 20:32:26 exactly 20:32:35 thats really cool, in alpha centaury they just hated u forever if u used a planet buster on them 20:32:39 I'm really looking forward to seeing how the diplomacy and all works 20:32:45 But it does kinda piss everyone else off, doesn't it? 20:32:47 --- ChanServ sets channel limit to 30 20:33:11 ahhh, there's ALWAYS the Senate 20:33:17 the senate may impose sanctions (depending the senate policy on that) i suppose 20:33:19 bingo 20:33:30 Always? 20:33:36 What, Floyd doesn't have the senate in his back pocket yet? 20:33:46 or, if you can convince the senate you are right, continue with your plan 20:33:55 :) 20:34:06 or u can just wipe out the senate 20:34:07 hmmm, another thing to consider for my plan to conquer the galaxy 20:34:08 lolollolol 20:34:37 nothing like using "claims of injustice" to, ummm, make your point heard 20:35:09 any chance more music could be put up on the website, so we have something to do while we wait ? 20:35:09 yeah i would use the "they are weak, they must perish" sentence 20:35:09 Their emissions were destroying the atmosphere on your planet? 20:36:11 well, if they threaten you, that is a GREAT opportunity to go to the senate and plead you case 20:36:29 Plead insanity 20:36:31 i'm just minding my own business when... 20:36:44 i think you all get the picture 20:36:45 perf, maybe on friday :) 20:36:49 if ur not in the senate and start kicking everyones ass, will the senate interfere? 20:37:00 not if you aren't part of it 20:37:04 ooh.. nice :) 20:37:25 but don't get too chummy with a particular member, they just might vote you in! 20:37:30 hehe 20:37:36 The senate won't kinda "ally" together and kick your ass? 20:37:49 not if you are not a member 20:38:02 membership HAS its privlages 20:38:22 But what if you are not a member and you dust a member race? 20:38:23 i personally always play in the senate 20:38:30 does the senate have a executive veto in proposals that go against their objectives? 20:38:56 well, the orions initially hold all the power and it's hard to get them to do anything 20:39:30 That only lasts until I wrest that power away from them... 20:39:56 good luck, and watch out for the Great White Fleet! 20:40:15 Can the Harvester become part of the senate? 20:40:17 ill start without senate and impose my good old fashioned empire dictatorship hehehehehe 20:40:26 no ??? on harvesters 20:40:43 sheesh, rantz is even here, he'd KILL me 20:40:55 lol 20:40:56 nice try tho, A for effort 20:41:19 I wouldn't kill you Con... 20:41:25 yes you would 20:41:29 :) 20:41:32 you'd just have a tragic unexplainable 'accident' 20:41:39 lol 20:41:39 He'd just torment your empire as a Mrrshan torments an... ooh, sorry. 20:41:53 As we torment Gar with catnip? 20:42:04 when i asked about the odds of it getting gold in mid december u didnt replied, is there a "no comment" policy on that? 20:42:37 vork, u read what i said in boards, really, no comment, too much speculation and flaming 20:42:45 ok 20:43:01 just being up front about it 20:43:04 we know what we're aiming for, but it's better to not say ANYTHING until it IS gold 20:43:11 I speculate that if the bugs stop twitching after the raid spray, yes. 20:43:23 I got the message some months ago that I would have a copy of the game in my hand when I have a copy of the game in my hand. 20:43:35 that could be optimistical 20:43:37 :-) 20:43:42 no more gold questions then 20:45:32 Optimistic. Not optimistical. Optimistic. 20:45:40 How many turns has the longest test game been? 20:45:50 im not very good in english sorry 20:46:02 That's what I'm here for. To help! 20:46:14 i'll learn :) 20:46:33 I'm really looking forward to the supposedly complex ship design system :) 20:46:37 * mmurray821 sends Vorkronna a list of good swear words in English 20:46:50 ohhh those i know .lololol 20:47:23 Why is it that the first words *anybody* learns in a new language are the swear words? 20:47:51 Beats me. I still don't know any really good Spanish curses, but I know all of the major Japanese obscenities... 20:47:59 because they are phorhibited, and in human nature those are the most tastefull fruits 20:48:02 So perhaps it depends on your teacher. 20:48:11 chantz: will the release be nearly simultaneous worldwide, ie. no more then a few days delay in europe at most 20:48:16 Hello is the first word I learn, where is the toliet is the second, and swear words are third 20:48:23 ill swear a while just for u in portugues 20:48:27 caralho! 20:48:29 i think it'll be about a week 20:48:30 cona! 20:48:32 pro caralho! 20:48:39 So where are you from, Vorkronna? Assuming you don't mind my asking. Portugal? 20:48:48 cambada de paneleiros 20:48:49 lol 20:48:52 hell yeah 20:49:19 murray, my personal best is something like 2100 turns... 20:49:23 wasnt born here, but im condemned in being a portuguese citizen 20:49:38 hmm.. a week, that should be acceptable, if we get a 280-page manual too ;) 20:49:42 but that is a HUGE map and i played slow and methodically 20:49:42 HOLY! That is a LONG game 20:50:07 i've also played games where i've won in 220+ turns 20:50:13 small maps 20:50:22 you have total control 20:50:31 my wife says "hi" 20:50:32 is the tech tree really HUGE? 20:50:37 as short or as long as you want 20:50:51 it's BIG 20:51:01 ok, I'm off to see the wife and kids... 20:51:03 and ramdom, as we discussed yesterday 20:51:04 night all 20:51:08 bigger than the tech tree on previous? 20:51:08 night rantz! 20:51:09 bye 20:51:09 night 20:51:12 and any news on the manual in europe ? 20:51:13 night Rantz 20:51:16 cya 20:51:19 way bigger 20:51:19 g'night 20:51:20 Night, Hoseley. 20:51:20 Con, be sure and send that package ;) 20:51:25 way way bigger 20:51:32 you bet! 20:51:32 big map-big tree 20:51:53 hmmm package. To the cd makers? ;) 20:51:56 lol, and Ross asked where our copies of the AoM exchange are! 20:51:58 lol 20:52:05 i KNEW that was coming 20:52:09 LOL 20:52:16 Heh. Good thought, Murray, but... 20:52:21 sorry, couldn't resist 20:52:41 nekira ur from QS too? 20:52:47 no, strategy guides for the QSI team...not that they need em 20:52:57 No! No, I'm not from QS! 20:52:58 just got mine today 20:53:14 brb 20:53:15 It's a bit outdated isn't it? 20:53:21 at least from some points 20:53:23 Are the strategy guides any good? 20:53:25 Egads... 20:53:30 believe me guys, if i want moo3 the day it comes out, i'll have to buy it :) 20:53:42 I just want to know, is the author blowing smoke out his ass when he ranks the races? 20:53:48 producers are the LAST people to get product 20:53:53 no, fairly accurate 20:54:04 no Con, designers and programmers are ;) 20:54:14 it's actually a very good guide, better than most 20:54:16 lol! 20:54:24 So, Klackons are hard to win with 20:54:26 Weren't you leaving to see your wife and kids, Rantz? 20:54:47 didn't you know he was chained to his desk? 20:54:47 yeah packing up right now 20:54:53 Shame that we europeans will be getting the "dvd-box" version 20:54:54 Right...... 20:54:55 Wives and kids are overrated, says Rantz. ;-) 20:54:59 Or are you trying to get in 'just one more message?' 20:55:10 even the moo3 chat room has 'one more turn syndrome!' lol 20:55:14 lol! 20:55:16 hehe 20:55:23 It is because we are lovable 20:55:36 murray, no, they are not, you just need to exploit their strengths 20:55:50 Chantz: That was my main concern 20:56:03 hey con, speaking of lovable, did you read that post over on Apoly that i told you about? 20:56:05 the races are all well balanced and different from one another 20:56:23 the races go towards different styles of play 20:56:31 yep 20:57:01 next to evon, the gasbags are my fave 20:57:15 lol, moo as an aphrodesiac, whoda thunk it? 20:57:25 Which one? Imsaeis, right? 20:57:32 indeed :) 20:57:37 I don't see you as an Eoladi player, for some reason... ;-) 20:58:07 <---plays the Klackons or Raas most of the time 20:58:13 ok, night for real now 20:58:14 * mmurray821 starts chanting, "Dead bugs, Dead bugs, Dead bugs" 20:58:16 <-- Rantz (~rhoseley@user-112vgca.biz.mindspring.com) has left #moo3 20:58:17 night rantz 20:58:21 what about all the real like diplomacy i gotta do? 20:58:25 life? 20:58:33 keeps me sharp :) 20:58:44 Well, Chantz, better you than me 20:58:48 night rantz 20:58:57 I am satisfied being a system administrator 20:59:03 I catch enough crap 20:59:11 Heh. I tend to be a Psilon player myself... preferred races, anyone? 20:59:11 only 30 seconds late chantz :) 20:59:18 and moronic people 20:59:27 silicoid 20:59:29 Chantz: you haven't gotten the hang of it. It's "Bye... *&@$!" 20:59:41 hehe 20:59:57 Shouldn't system administrators be more properly called fixer of other people's idiotic mistakes? 21:00:12 indeed! lol! 21:00:13 --- You have new mail (8351 messages, 8311411 bytes total). 21:00:17 DEFINATELY 21:00:52 Eliminate the users and there are no errors... 21:01:05 I can't print. Me: What printer are you using? Idiot: I don't have any printers Me: where did they go? I saw them on your computer a week ago Idiot: Oh, I deleted them because I got an error message 21:01:18 true story 21:01:26 stupid users can make fk-ups you didn't even think were possible ;) 21:02:12 I'm going to make dinner, brb 21:02:13 chantz: 21:02:18 --- mmurray821 is now known as mmurray821|food 21:02:18 And then there's the phenomenon of when companies decide to outsource tech support. 21:02:23 hmm.. damn enter key 21:02:36 i quit my job as a systems admin because ppl there were dumb and didnt wanted to learn to work on a network, for them a desktop with win95 was perfect 21:02:50 as I was going ot say, any last news on manual/box-size in europe ? 21:02:50 --- ChanServ sets channel limit to 29 21:02:56 it was hell~ 21:03:56 perf, i honestly don't know; i'me being told that they are not doing DVD and we are shpping in stock US boxes 21:04:02 I have a friend who called in to his newly outsourced tech support with a complaint about how their tech support didn't work. 21:04:06 shipping in 21:04:13 manual too big :) 21:04:23 that would be great :) 21:04:26 score one for the good guys! 21:04:31 Oh, so Europe *will* get a paper manual after all? 21:04:45 you'd better or i'll be real pissed... 21:04:50 In English only, I suspect. 21:04:56 Now, there is a reason for rejoicing. ;-) 21:05:02 yes, correct, english only 21:05:14 GREAT! 21:05:23 brb 21:05:24 well, personally, I hate localisations 21:05:28 me too 21:05:46 They don't do it much here in finland though 21:05:46 I wonder if all the people over here who preordered in the states to get the manual will rescind their orders... ;-) 21:06:04 mostly for games that are for like 10 year olds 21:07:11 mikko, i'm not going there :) 21:07:33 translations usually lack quality, usually it looks like it was done by a bunch of chinese with a set of dictionaries ;) 21:07:54 yes, because it is almost always rushed 21:07:59 yeah 21:08:24 that's another downside of translation, they delay the game :) 21:08:46 yep 21:09:15 because a minute a game goes gold, they want it out the door and in the channel 21:09:21 the minute 21:09:26 most publishers 21:09:37 heck, all game publishers 21:09:45 And also the gamers. ;-) 21:10:15 Well, I think I'm going to unchain myself from my computer and go get some physical activity in with some racquetball. 21:10:16 there are very few pubs that will sit on the game till "all is done" , so to speak 21:10:17 from a business point of view that's understandable 21:10:22 yep 21:10:42 but from a quality point of view, sometimes its not 21:10:46 moo ya later 21:10:57 selig1612: For Unreal questions, type "/join #ut2003" (without the quotes). 21:10:57 --> selig1612 (Infogrames@AC935B3A.ipt.aol.com) has joined #moo3 21:11:07 Hullo, Selig. Welcome. 21:11:19 <-- gesegnet has quit (Quit: Leaving) 21:11:20 --> Wraith (~drkwraith@pcp745155pcs.reston01.va.comcast.net) has joined #moo3 21:11:42 Hi, Wraith. 21:11:54 and that, my friends, is the conundrum we face every day; quality vs getting it to market ASAP 21:12:01 Localisation was almost like art back in the old days :D 21:12:15 Hey all. 21:12:29 And which side is winning for MoO3, Constantine? ;-) 21:12:35 becasue gaming was more like punk rock than top 40 21:12:45 there seems to be quite a bit of interest for MOO III 21:12:50 hello 21:12:50 --- ChanServ sets channel limit to 30 21:13:02 Is it either of the ones you mentioned, Chantz, or is it something different? ;-) 21:13:03 I remember when nes came out and they really started to traslate the manualsi into finnish, somehow someone got confused with the word invisible and invincible 21:13:28 keb, you win some, you lose some, but in the end, quality has got to count 21:13:44 i hope the quality side is winning 21:13:50 We do too. 21:13:51 it seems to be :) 21:13:57 so after that, they always tranalated a powerup that would make you invincible, to that it makes you invisible :D 21:14:07 i remember some games that had a huge lot of publicity in them and when they got gold they really sucked 21:14:08 Reassuring. :-) 21:14:11 lol! 21:14:24 (heheh) I can see how that would be a problem, Mikko. 21:14:40 daikatana 21:14:46 outpost 21:14:54 conquest-earth 21:14:56 Like in super mario, the "star" was suposed to make you invisible, hehe 21:15:07 --> JoeyLemur (epowell@chef.nerp.net) has joined #moo3 21:15:13 my uneducated guesstimate is that atleast 1000 people are visiting the boards on a dayly basis, and probably alot more... 21:15:16 Moo 21:15:33 Hey, I *liked* Outpost. 21:15:39 god, copnquest earth...man, i haven't thought of that in YEARS 21:15:51 I would have *really* liked Outpost if they'd had in half of the features they described in the manual and strategy guide... 21:16:05 i guess that is my point :) 21:16:10 i played it one time... and then i uninstalled it~ 21:16:16 me too 21:16:38 and judging from the 60k+ views and counting on the release date thread, divided by the number of posts on it (5)... 21:16:41 Conquest Earth, or Outpost? 21:16:41 Is this *the* chantz? 21:16:47 <-- selig1612 has quit (Quit: Leaving) 21:16:50 Outpost... 21:16:51 baaaaad game, one of the worst 21:16:54 To all appearances, Joey. ;-) 21:16:59 One quite recent game that I simply hated was empire earth 21:17:09 but it had a LOT of advertizment 21:17:09 joey, yes 21:17:17 K.E.! Watch it! Like I said, it *would* have been great if they'd had in all the features they promised. 21:17:26 * JoeyLemur squeals like a little girl at a NSync concert. 21:17:29 Don't let MOO3 become one of those, Const. 21:17:32 whoa! 21:17:50 trust me, it's not 21:17:56 I usually like rts games, but when i tested the demo and in some mission I had to make villagers cut down a forest so that my troops could walk past it, i just had to uninstall it :D 21:18:13 in fact, there's not enough info IN the strategy guide to cover all apsects of the game 21:18:25 Hmm... why is that? 21:18:28 that would be like a 700 page guide 21:18:33 Nekira, sorry 'bout that - but when I don't like a game, I'll say so, regardless how good a manual is. :-) 21:18:37 Empire Earth would have been a good game, if they had decided to create an AI. 21:18:40 the moo yellow pages 21:18:43 ehehehehe 21:18:49 K.E., I'm far from entirely serious. ;-) 21:19:10 What, you have something against 700-page strategy guides, Constantine? ;-) 21:19:14 Without smilies, who can tell? 21:19:17 anyone remember fighter wing? 21:19:25 chantz when do we get some more decent updates from the moo bible? 21:19:39 Fighter wing... rrrm... not sure... refresh our collective memory? 21:19:46 Nek, no, not at all, i would LOVE to have done a 700 page guide 21:19:48 Can't say I've heard of it. 21:20:02 merit software 21:20:20 But the guide-writers were lazy? Or the publisher ran out of ink? Or...? ;-) 21:20:23 makers of that godawful Harvester game 21:20:31 no relation to moo3 folks 21:20:34 :) 21:20:52 no, Prima will NEVER pony up for a 700 page guide 21:21:09 A 700 page guide... geez, just print out the source code... 21:21:14 Pity, that. 21:21:19 or any other strat guide publisher for that matter 21:21:31 ruitodobom: For Unreal questions, type "/join #ut2003" (without the quotes). 21:21:31 --> ruitodobom (Infogrames@d134002.cbr.net.KPNQwest.pt) has joined #moo3 21:21:39 when is the last time u saw a 350 page + strat guide 21:21:40 printing out the source code would result in *a few* more pages i'm afraid ;) 21:21:41 > 21:21:43 ? 21:22:00 thise have unfortunately gone the way of the dodo 21:22:02 Hullo, Ruitodoborn. 21:22:06 greets 21:22:06 hi 21:22:12 "todo bom" 21:22:14 lol 21:22:25 translates into "gorgeous" in portuguese 21:22:25 ;) 21:22:33 Yup. 'Course, they *are* shooting themselves in the foot somewhat... 21:22:39 yep 21:22:44 And 'le mur' translates to "The Wall" in French. 21:22:44 shame really 21:22:47 Ghhh. Sorry. Gave the name a glance, typed out what I thought it was, and neverl ooked back. :-b 21:22:50 --- ChanServ sets channel limit to 31 21:23:09 all in all, I am pleased with the moo3 guide, it IS useful 21:23:15 most are not 21:23:18 cá por mim esse gajo é paneleiro e tá-te a dar conversa rui ;) 21:23:31 well my real name is rui todo bom.... the exact translations is rui "all good" 21:23:33 Can you tell us specifically how you find it useful, or would that be a no-no? 21:23:47 i was telling him that u guys are really great 21:23:56 What else is QS working on these days? 21:24:15 no, not at all, it's out 21:24:27 but in portugal "all god" is equivalent to "gorgeous" or "hot" 21:24:28 anyway, it's 3AM here and I need some sleep before failing that exam, night all 21:24:37 lots of charts, numbers, tables, all the goodstuff and little fluff 21:24:39 g'night Perf. 21:24:42 night 21:24:46 cya 21:24:46 bye 21:24:58 Bye, Perf. 21:25:06 joey, i do not work for qsi, i work for IG 21:25:27 he IS QS 21:25:28 :) 21:25:38 yup chantz is kinda like the overlord 21:25:45 whiplashes and stuff 21:25:45 but they are doing some cool stuff 21:26:00 nah, i consider myself a "facilitator" 21:26:07 Eek! Manager speak! 21:26:11 * Nekira scuttles away. 21:26:12 hehe 21:26:23 guys, i'm so not a manager 21:26:30 * JoeyLemur doesn't remember who's what these days. 21:26:31 but i know how to manage ;) 21:26:32 Uh-huh. They all say that. 21:26:50 Eek! He comes close to admitting it! ;-) 21:26:56 hehe 21:27:04 Can you come here and teach my managers how to manage? Before I go insane? 21:27:04 Time to snooze. Bye, all. 21:27:14 night keb 21:27:14 bye kez 21:27:15 cya 21:27:28 Night, K.E. 21:27:30 only after i teach mine 1st, lol! 21:27:41 <-- kebzero has quit (Quit: Leaving) 21:27:50 --- ChanServ sets channel limit to 30 21:28:14 * JoeyLemur shouldn't be saying things like that to chantz, seeing as how IG is a client of ours... 21:28:34 Oh? Which company, Wall? 21:28:46 Vaelyn: For Unreal questions, type "/join #ut2003" (without the quotes). 21:28:46 --> Vaelyn (Infogrames@66-214-115-149.vv-cres.charterpipeline.net) has joined #moo3 21:28:51 Hullo, Vaelyn. 21:28:57 Digital River. eCommerce company. 21:28:59 Good taste in science-fiction television shows. 21:29:08 Hiya 21:29:08 ahh, cool! 21:29:15 Spelt 'Valen', though... 21:29:27 who is valen?.. isnt it flash gordon? 21:29:28 I'm sure the original was already taken. 21:29:33 Not when its me :) 21:29:38 AAAGH! NO! Not Flash Gordon! 21:29:43 lol 21:29:57 Flesh Gorgon 21:29:58 FLASHHHHHH!!!!! AH AH!!!! HES KING OF THE UNIVERSE!!!!!!!! 21:30:00 loooooool 21:30:08 uh ohh, i can hear that queen song now... 21:30:12 LOL!!! 21:30:14 haha 21:30:18 ehehehehehehehe 21:30:21 * Nekira whimpers pathetically. 21:30:25 One of my favourite cheesy films. 21:30:28 Flash is good if you are 10 years old and in the year 1981 :) 21:30:37 Buck Rogers! 21:30:43 galactica! 21:30:51 Vaelyn is from Babylon 5, Vorkronna. 21:31:00 anyone here a fan of the Prisoner? 21:31:01 * JoeyLemur misses Babylon 5. 21:31:04 American television series that ran from '92 to... no, that's not right... 21:31:06 hum... the guy that represents the shadows? 21:31:13 and corrupts londo? 21:31:15 NO. That's Morden. 21:31:25 dont see who is then... 21:31:31 Kebone: For Unreal questions, type "/join #ut2003" (without the quotes). 21:31:31 --> Kebone (~Infograme@h24-78-148-88.vc.shawcable.net) has joined #moo3 21:31:31 chantz: hmm don't think that I've heard of it 21:31:32 Valen is Sinclair's avatar when he goes back in time... great Minbari religious leader... 21:31:35 B5 is one of the greatest 21:31:38 I watched the Prisoner some years ago when Scifi aired it. 21:31:40 Hullo, Keb... uh... 21:31:45 ahhhhh!! 21:31:48 nope, BBC production 21:31:52 now i remember the prisoner 21:31:54 Keb One. Keb Zero. Is this a bad pun, or is this a sequel? 21:31:59 here they've cut the series in the exact time the great war starts 21:32:04 Farscape is very cool too I think 21:32:09 so i'm a little out in the dark on that 21:32:12 One of the best (if not very strange) productions i've ever seen 21:32:28 I remember "V the final battle" 21:32:32 yep 21:32:37 that sucked 21:32:38 lol 21:32:39 Another classic of bad sci-fi. 21:32:44 Oooh V rocked! 21:32:51 --- ChanServ sets channel limit to 32 21:32:51 specially the second season 21:32:52 I liked it 21:32:59 Yay maneating lizard aliens. 21:33:02 watched a few... 21:33:10 (sakras?) 21:33:14 star gate is good too 21:33:20 V was great. 21:33:30 I GET IT 21:33:34 hehe 21:33:37 the harvesters are simbiotes! 21:33:39 Captain Power was great :D 21:33:43 like the goa'uld 21:33:47 only stargate "the movie" 21:33:49 the cgi stuff was just awesome :D 21:33:49 Sakkras in red jumpsuits and sunglasses! YES! Get Rantz to get those into the disc! 21:33:50 I don't like McgyverGate 21:33:52 Now see, I've never liked Stargate SG-1. It always seemed like so much fluff... 21:33:57 The movie I liked... 21:34:07 yes, movie not bad 21:34:18 the most recent seasons have good FX 21:34:24 but it IS like McGyver sometimes... 21:34:27 not the series with the mcguiver guy and english aliens 21:34:41 lol 21:35:07 anyone that has seen babilon 5 to the end can please tell me how a vorlon look like? 21:35:20 Heheh. What do you think, guys, should we tell him? 21:35:28 They are creatures of light 21:35:29 You'll find out soon enough on your own, Vorkronna. 21:35:34 ******spoiler content******** 21:35:41 lol sorry :) 21:35:42 no.. the series was cut off here 21:35:50 anyway folks, i've got to sign off, you all have a good night, i'll check in again soon! 21:35:55 G'night Chantz. 21:35:56 They look like Cthulhu. 21:35:58 about 3 years ago,.... 21:35:59 cya 21:36:01 Night 21:36:02 Night, Chantz. 21:36:03 I need to go sleep now, good night all 21:36:04 bye 21:36:04 Night chantz! 21:36:07 Though you said the same last night... ;-) 21:36:18 <-- chantz has quit (Quit: Leaving)