**** BEGIN LOGGING AT Thu Jan 9, 2003 13:32:16 --> kebzero (Infogrames@mp-217-205-63.daxnet.no) has joined #moo3 13:32:21 kebzero is here! 13:32:25 a lot quieter in here than I thought it would be... 13:32:30 Greets, all. 13:32:45 Enjoy the silence. Those moments tend to be rare... ;-) 13:32:57 true 'nuff 13:33:11 played any good games of moo3 lately, Keb? 13:33:29 It's the way the tide goes. The calm and storm take turns. 13:33:47 The game I've got going is pretty nice... 13:34:14 You have a savegame or does the ATL-TAB work well enough? 13:34:23 *ALT-TAB 13:35:25 Alt-tab... Not sure if I've ever used that... 13:36:15 Give it a try and give a shout if the game runs fine after that... 13:36:19 Regardless, I wouldn't be able to concentrate on the game while surfing... ;-) 13:36:51 --- ChanServ sets channel limit to 31 13:37:27 <-- Padre8 has quit (Quit: Leaving) 13:37:38 My problem would be more like the opposite. 13:37:42 real-time AAR!! 13:38:15 ? 13:38:17 Not a chance. 13:38:20 Oh. I get it. 13:38:41 I'll give you a cookie if you do it 13:38:46 * Worped pets his peglegged parrot. 13:38:48 --- Oniz gives voice to kebzero 13:39:12 or atleast give us some details on it 13:39:43 ie. are you waging wars or just expanding calmly and turtling 13:40:12 --> tramsan (~tramsan@t4o923p12.telia.com) has joined #moo3 13:40:50 More of the latter. 13:40:57 Hey. 13:41:04 Meep meep 13:41:06 I like having an extra 50% income from peaceful trade. 13:41:17 what race 13:41:18 * tramsan honks the fellow Swede 13:41:18 It fuels the warmachine versus the chosen few. ;-) 13:41:29 I like turtling. 13:41:32 Eoladi, as most of the time. 13:41:44 No rapid expansion with *that* race... ;-) 13:41:50 mm, what's the main difference between gas planets and normals 13:42:00 Terrain? ;-) 13:42:18 in productivity, goods, etc 13:42:29 Just to be obscure... all planets are treated equal, only differently by each species.... 13:42:56 Essentially, all planets have qualities such as mineral/biosphere richness, size and Planetary Specials. 13:43:17 bah 13:43:23 They also represent a habitability rating. Different species rate it differently. 13:43:30 but can the biggest gas planets pump up as many ships as normals 13:43:55 is ultrarich huge gasser as good as ultrarich huge nomra 13:43:57 normal 13:44:01 I.e. some gas giants rank "green" to "sweet spot" for Eoladi. Most tiny, radiated worlds rate "red 2". 13:44:34 how well do gasbags survive on gaias 13:44:36 Gas planets tend to have more room. More room tends to mean more infrastructure ( mines, factories, farms ) and people ( to run everything ). 13:44:46 excellent 13:44:46 Gaias don't exist. 13:44:53 Not technically. 13:44:55 well then 13:45:06 the biodiversity-richest planets 13:45:15 I'm always weirded by the term 'sweet spot'. It sounds like porn. 13:45:22 I *could* select the Humanoid filter and look for "Paradise" worlds, and give you an Etherean rating on that... But it'd be complicated. 13:45:35 Too bad. You'll see it often in MoO3. ;-) 13:45:40 :) 13:45:48 Then again, MoO3 *is* rated XXXXX. 13:45:53 Oh, yeah .. 13:45:56 That's pretty hot. 13:46:02 kebzero: when you play the eoladi, do you tend to look for those subraces, so you can populate the normal planets aswell? 13:46:20 Gasbags like bio-rich planets just fine. They're also able to make the most of 'em, being superior in Bioharvesting. 13:46:28 is it important for the gasbags 13:46:31 I *always* look for Magnate Civs. 13:46:37 Ah, can you put magnates in colony ships? 13:46:38 They can be *incredibly* valuable. 13:46:40 or only your own racE? 13:46:40 but can you cope without em 13:47:08 Especially as troops. My Eoladi can't fight in ground combats very well... 13:47:12 im full of questions today 13:47:14 Helps to have some "foreign aid". 13:47:29 Magnates in Colony ships? You can, but it'd happen automatically. 13:47:40 Majority of population on a planet goes in the colony ship, AFAIK. 13:47:41 ah 13:47:48 how soon do other races start converting gas planets? 13:47:57 ....which is why I was a bit puzzled by Rantz' comment last night. 13:47:59 and can we convert normal planets to gas planets 13:48:21 If I use Mrrshan-worlds *only* ( provided I found one or more ) to colonize, my empire would consist of Mrrshan in the end.... ;-) 13:48:32 sweet 13:48:32 You can, but you might not want to. 13:48:46 any of you played Star Control: brood war? 13:48:52 It takes a bit of funding to terraform a world that much - not to mention *keep* it there. 13:48:55 not starcontrol 13:48:58 Oniz, a bit. 13:49:03 starcraft 13:49:07 yes starcraft 13:49:10 Oniz, you should be ASHAMED 13:49:10 Cheaper and simpler to conquer a Humanoid settlement and use the bipeds. 13:49:30 one of races had that "charm"-thingie, to turn enemy to your own 13:49:42 So, it isn't really viable to destroy all gas planets like that and therefore hamper the gas bags. 13:49:43 when you took one of the drones, you could have two races units 13:49:50 I believe it was the Protoss... And it was "Mind Control".... ;-) 13:49:51 indeed 13:49:54 Oh, that. That was fun for a while. 13:49:55 Which was kind of asdf. :) 13:49:59 Dark Archon 13:50:02 that why I was thinking of the Multiplayer in moo3 13:50:04 The Dark Archon units. 13:50:08 if I play imsaeis 13:50:09 Dang. 13:50:10 <-- lost a fleet of Battlecruisers because of that once... 13:50:23 and my ally plays like Raas or something 13:50:36 kebzero: So you can't export a race from a planet you don't like? 13:50:36 you could easily give a planet of few to your ally 13:50:47 so each player could populate any kind of planets 13:51:09 That was awkwardly worded .. If I had two races on my planet and wanted to get one off peacefully, I can't transport them specifically? 13:51:47 I think it was stupid that you could send them to their deaths in moo2 13:51:50 any comments, from anyone? 13:51:53 The people move about on their own. 13:51:58 My comment: Face. 13:52:06 Even if I have a totalitarian regime? Odd. 13:52:18 Or, more importantly, a democratic one. 13:52:20 Or a hive one 13:52:23 Any of them will do. 13:52:24 :) 13:52:26 You can use a Migration point to draw people to certain locations, but that's about all you can do to control it, AFAIK. 13:52:39 Trust me; you'll *like* the migration thing. Seriously. 13:52:50 Hope so. 13:52:55 It's the main reason I want many, many Magnate Civs in my empire. They migrate quickly. 13:53:04 What does Magnate mean? 13:53:53 magnetic? ;) 13:55:06 Magnate according tou yourdictionary.com: http://www.yourdictionary.com/ahd/m/m0027800.html 13:55:14 " A powerful or influential person, especially in business or industry." 13:55:31 I'm not much wiser... 13:55:35 heh 13:55:43 <-- norrab has quit (Quit: Leaving) 13:56:11 The text blurb sounds odd to me too. I've learned to accept it. 13:56:19 That, and many, many others. 13:56:24 Hehe. 13:56:40 What does it mean in the game? 13:56:42 I'm still not clear on what many of the techs of the game actually *do*... The text blurbs aren't that informative for some of them... 13:56:44 so we have a linguistical horror on our hands? 13:56:51 We'll have to hunt one of the writers down and interogate. 13:56:51 --- ChanServ sets channel limit to 30 13:56:55 Off playing DoD, later ppl. 13:57:07 gimme ip to server 13:57:07 <-- Worped has quit (Quit: ) 13:57:10 Basically, a small settlement of some minor race, usually undeveloped, but with 4-5 pop points. 13:57:11 arr, damn swede 13:57:13 Why are Magnate races Magnates? 13:57:16 Makes for rapidly growing colonies. 13:57:24 Because they are. 13:57:30 They breed faster? 13:57:35 That's what it means? 13:57:39 are they all useful 13:57:53 Perhaps it's because "they're already influential on the planet when you get there", or something. 13:57:55 or is there magnate races that you don't especially want 13:57:57 I'd say so. 13:58:04 Not IMO. 13:58:30 If you want ground troops, I'd highly recommend seeking out a Rhea/Gargantuan world. ;-) 13:58:33 hehe, the humans could be magnate races if some empire from space would discover us 13:58:39 I have trouble finding those, though... 13:58:49 are they even better than ithkul shock troops? 13:58:57 I've found Darloks and Gnolams in just about every game I've played, though. 13:59:10 I'm not entirely sure, Oniz - but I'd say so. 13:59:29 do you use Gnomals as christmas-elves? 13:59:33 Mostly 'cause their general population is less rowdy. ;-) 14:00:04 IIRC Gnolams aid your (local) finances just a bit ( surprise, surprise... ). 14:00:09 Can you bomb a magnate civ out of existance before you colonize? >;) 14:00:22 Mmh. Now that would be interesting - imagine some frail space-faring race find us and pick us up to work as their employees as they travel through space. 14:00:31 have you found any elerians, and what the heck are they good for? 14:00:33 If I want ground troops to invade Cybernetik worlds, I might use Gnolam troops. They like the terrain better than my Gasbags, IIRC. 14:00:36 --- You have new mail (9106 messages, 9209756 bytes total). 14:00:58 kebzero: IF you don't have any other you mean? 14:01:12 Kepab: There've been a few books about that. 14:01:18 I read a not particularly good one. 14:01:24 If I don't have Cybernetiks, certainly. If I don't have Gargantuans, same. 14:01:50 is there any art on the gargantuans? 14:01:51 --- ChanServ sets channel limit to 29 14:01:58 Evil beach balls with tentacles had picked us up to use us against some bug creatures. It was written in Cold War times so part of the big plot involved the Russians and Americans coming to trust one another. 14:02:00 Rheas do good on all planet types? 14:02:21 The Magnates do not have any art, AFAIK. We've asked about it; think it's one of many things stored "for the expansion", if that. 14:02:30 mm 14:02:33 The point is, there's very few places where that art could be *put*.... 14:02:42 :) 14:02:42 "gargantua" sounds like some damn big spiders 14:02:51 played too much Final Fantasy's 14:03:02 Rhea do go in all form of combats. Their planetary choice is similar to Ethereans, IIRC. 14:03:03 Tarantula/Rhea, yeah. 14:03:04 Gargantuan tarantula. 14:03:06 Garganyua sounds like whatever as long as it's DAMN BIG. 14:03:13 Heavy Gravity, certainly. Not sure of their temp. preference. 14:03:31 are gas planets heavy-g? 14:03:43 Yeah, gargantua+hg seems fairly logical. 8) 14:03:54 Most are. 14:03:57 Not all. 14:04:01 Not quite. 14:04:09 Actually, it's more likely they are large if it's low g 14:04:09 gasbags favor heavy-g? 14:04:19 As their body structure would be under less stress. 14:04:26 Thus favouring larger strukture. 14:04:29 I was about to say that you are lucky that Toproq wasn't here, but Tiavals is taking his place. 14:04:31 Then again, since I play Eoladi, I only look out for the proper colour coded gas worlds... 14:04:39 heh =) 14:04:43 ;) 14:04:49 I'm slowly learning what planet skins are "good" for me. ;-) 14:04:53 you don't populate out-of-sweetspot planets? 14:05:04 Oh, I have to. Not enough sweet spots. 14:05:12 Pah, heavy gravity favours a heavier, more sturdy frame. Not stocky, sturdy. 14:05:12 Have only seen one natural Paradise world yet. 14:05:13 THE GERMAN ARE EVIL!!! 14:05:19 * ZenGonzMoO checks out his sweet spot. 14:05:22 I partly agree. 14:05:28 Colonizing Green 1s and 2s is entirely common. 14:05:46 It's when you start settling Yellows you know you're running out of good space. 14:05:48 well, ok, let's put it this way: The German include the worst people around... 14:05:54 "Don't forget to wash your sweet spot!" 14:05:59 ^^ 14:06:08 hmm, now that the game has etherean races, does Orion have any planets that are great for em? 14:06:11 "Wash inside your sweet spot, too." 14:06:19 Yes. Orion. 14:06:22 ;-) 14:06:34 They don't spread beyond the Orion system. Not voluntarily. 14:06:39 I suppose the orion system hosts only planets that are shweet to the orion :P 14:06:41 tramsam, perhaps so, but that means gargantuans aren't actually large. 14:06:50 but they can spread? 14:06:51 The higher the gravity, the less a creature should have mass. 14:06:53 You can "donate" worlds to 'em, but I think that only angers 'em. 14:06:55 Orion-system has only one planet? 14:07:08 I've never done it, though. No need to make my worst enemy even more powerful. 14:07:15 Tiavals: or the stronger endo/exosceleton 14:07:22 skeleton even 14:07:29 At current, the Orion system has a random 1-8 planets, like everywhere else. 14:07:34 hehe, you know what would be a bitch 14:07:42 Demak: True, but it's inefficient I would think. 14:07:47 Tiavals, it could. Then again, it could perhaps not. We just don't know. ;) 14:07:50 if some dude who was loosing the mp-match would donate all his remaining planets to NO 14:08:03 "Auch" 14:08:10 lol 14:08:11 That'd work, if the condition was "Sole Survivor". 14:08:21 tramsam, we can guess. If life works the same as in Earth that would be the case. :) 14:08:23 The NOs have a bunch of powerful ships. 14:08:25 "if I can't win, NOBODY WILL!!" 14:08:34 I've seen 'em toast AI homeworlds in one go. 14:08:45 Stupid AI, declaring war with the New Orions... 14:08:48 If I played against someone like that I'd beat the crap out of him/her in RL :) 14:08:52 "Auch" 14:08:54 Tia, but now we're talking moo, there it doesn't. =) 14:08:55 are NO good in ground-combat, or do they use magnate races? 14:09:03 tramsam, true :) 14:09:13 They tend to just take out the capital world, though. Haven't seen 'em burn the full civ yet. 14:09:18 They seem like creatures with high reflexes and poor toughness to me :) 14:09:26 hmm.... such lifeforms would without any doubt host some pretty interesting high-strength, low-mass materials... 14:09:31 NOs never use Magnate Races, unless you give them worlds with 'em. ;-) 14:09:37 oh yeah 14:09:39 Methinks they have given themselves high toughness. 14:09:44 but weren't they frail races 14:09:44 They don't colonize, remember? 14:09:55 so how do they succeed in ground-combat 14:09:58 'sides, the NOs have tech on their side through most of the game. 14:10:04 or is their tactic "glass em" 14:10:12 I don't know. I don't bother invading Orion on the ground. 14:10:13 lol, I'd think so :P 14:10:18 I just barbeque 'em from orbit. 14:10:27 have you ever tried? 14:10:29 ...but I've only attacked Orion two or three times. ;-) 14:10:35 keb, dude, you're testing the game, you should try everything possible 14:10:35 could become an interesting battle, that... 14:10:46 no offense tho 14:10:56 Oniz, some things take *TIME* to test. Building up a fleet to match the NO fleet, is one such thing. 14:11:04 Well, if you have defeated Orions fleet, you will PROBABLY be able to capture it anyway :) 14:11:30 First, it's a matter of climbing the tech tree. Then gaining access to Orion. Then building the necessary TFs. I don't want to go in there with less than ~500 ships, just in case. 14:11:40 this chat has been so full of info that it should be saved on dopefish's site 14:11:56 hmmh, I suppose destroying the NO will render the political victory useless/out of the question 14:12:06 The NOs basically build ships throughout the game. Their reserves are *formidable*. Give them time to mobilize, and you're in for a world of hurt. 14:12:17 Indeed it should go up on Dope's site. 14:12:33 In my current game, I've now taken the Senate Precidency seat... And expelled the New Orions from the Senate. ;-) 14:12:44 there has been more info than in the last 10 visits of Rantz/Chantz 14:12:45 *lol* 14:12:45 lol 14:12:50 heheh 14:12:56 how did they react to that? 14:13:02 yeah?` 14:13:08 That might actually be true... 14:13:16 does the AI tend to aggravate on people who propose the bills on them 14:13:22 The NOs? Like most things; they appeared not to care. 14:13:28 or are the bills proposed anonymously 14:13:29 LOL 14:13:31 Not that I really know. I lost contact with them at the same time. ;-) 14:13:45 but usually 14:13:59 *the view turns to massive NO fleet gathering at kebzero's borders* 14:14:00 See, diplomatic contact is either achieved by having settlements within two jumps of one another, or through the Senate. 14:14:09 if my neighbour is the klackons, I'm not in war with them but I do expell them from the senate, do they attack me? 14:14:26 "have them expelled" 14:14:27 They don't know me anymore, Kepab. Therefore, they can't declare war, nor bother to attack. 14:14:35 Eh. 14:14:36 say, if you're playing the ultimate diplomats, do you tend to get the new orions on your side? 14:14:40 I don't think so, Oniz. 14:14:44 'k 14:14:51 Take over a few of their worlds, OTOH... 14:14:52 Hrrh. 14:15:20 I've begun declaring war that way. First, bombard them a bit, invade a few border worlds, and pretend nothing is happening. ;-) 14:15:28 So, if some race is giving trouble, and you are able to do so, just expel them and your worries are over for a while? 14:15:46 You never really get the New Orions on your side. You can't order their fleets around to strike at your enemies. 14:15:59 wouldn't it be just dandy if the NOs would start a grand scale war against EVERYONE when they get the boot from the senate :P 14:16:07 can you invade worlds without having AI attack you immidiately 14:16:08 You *can* coerce the entire Senate to declare war on one empire or another - but that's not a guarantee anyone will attack. 14:16:13 You can. 14:16:33 sheit 14:16:34 It's all a matter of how good your relations are, what world you're attacking, how powerful you are, etc. 14:16:36 damn k3wl 14:16:51 I'm off, later. 14:16:52 <-- tramsan has quit (Quit: ) 14:16:53 diplomacy evolved ;) 14:16:53 I took over an Evon world that seriously bothered me. They haven't responded negatively since. 14:17:04 heheh 14:17:11 they wanted the world to go away? :) 14:17:12 hee >:P 14:17:15 I wish civ had that kind rate of diplomacy 14:17:20 The entire senate vs the NOs :) 14:17:20 The Tachidi got pissed when I robbed three worlds from them in rapid succession, though. 14:17:24 Might be good ;) 14:17:34 I was only avenging the fact they had bombarded a world of mine for many, many turns. 14:17:35 I hate it when AI builds cities in the middle of your cities, and if you conquer em, it immidiate war 14:17:48 When does the AI declare war on the NO's, and why? 14:17:53 why didn't you destroy the bombarders? 14:17:55 You might still suffer that, Oniz. There's no guarantee they'll ignore it. 14:18:00 I did. 14:18:10 I also took the world that built the bombarding System Ship. ;-) 14:18:21 but in civ, they do it even if you're huge, and they're small 14:18:21 It just took a while to build a fleet. 14:18:31 See, the Eoladi aren't exactly fast manufacturers... 14:18:32 :D 14:18:35 mean man 14:18:37 hmmh, was there any supply line abstraction or somesuch in spacecombat level. (I know there is on the gc) 14:18:50 ...which is why I have pitifully small fleets. OTOH, they're the best in the galaxy, tech-wise. 14:19:31 I'm not sure, Demak. I've never looked if the maintenance costs jump when you don't have a clear supply line... 14:19:44 oh well 14:19:49 It doesn't take an "at war" status to be able to blockade, though. 14:19:50 how many games have you played this far? 14:20:07 Any empire that doesn't sign a non-aggression treatment with me, risks losing a few border worlds... 14:20:20 hehe 14:20:22 also, isn't it so that you save a lot of cash by having few high tech over swarms of low tech? 14:20:24 ... as those border worlds tend to build system ships that blockade my worlds for no reason. 14:20:33 How many? I have no idea. 14:20:34 aggressive eoladi, w3ird 14:20:45 Only when I can afford to, Oniz. 14:20:53 hehe, true true 14:20:55 I don't have the ships for multi-front conflict. 14:20:57 I wonder how things will work in mp 14:21:08 have you tweaked your eoladi, and if so, how 14:21:09 I mean the senate, what is the use of diplomacy? 14:21:09 Luckily, my Ithkul neighbour has been incredibly passive versus me. 14:21:23 I play stock. 14:21:27 'k 14:21:52 --- ChanServ sets channel limit to 28 14:22:12 Diplomacy? Did I mention above 1/3rd of my financial budget comes from inter-species trade? 14:22:21 heh ;) 14:22:23 It pays off to be peaceful. 14:22:32 Inter-species sweet spot. 14:22:44 Let's not go there. 14:22:52 Padre8: For Unreal questions, type "/join #ut2003" (without the quotes). 14:22:52 --> Padre8 (~Infograme@adsl-66-138-140-185.dsl.stlsmo.swbell.net) has joined #moo3 14:23:02 what is kebzeros tactics in multiplayer games then, where the "inter-species trade" isn't that sure 14:23:10 So you've never had a problem with AI's that were very friendly to you suddenly declaring war, eh? 14:23:30 Good point... 14:23:47 I'd probably befriend all the AIs, and forge an alliance against you. ;-) 14:23:55 lol 14:23:58 :) 14:24:02 Not in the last build, Zen. 14:24:06 Arr, in 8player FFA without comp 14:24:12 say, have you been in a situation when there is peace galaxywide? 14:24:12 There's been a few snags, but those are fixed now. 14:24:27 Now, the AI seems to react quite reasonable. 14:24:31 or even 6 players + 2 comps, bordered by human-players 14:24:38 Never, Demak. Never. 14:24:48 As long as there are Ithkul around, that won't happen. 14:24:52 I thought so... 14:24:58 [MUAH-HA-HA] 14:25:00 well, if there is no ithkul to go around? 14:25:19 Then again, I've rarely seen the entire galaxy all at once - except on the smallest map. 14:25:36 My current game is a 3-armed HUGE galaxy, 16 empires to start with. 14:25:41 If you are strong enough to back it up can you maintain the peace? Expect AI's to stop warring when you demand that they do? 14:25:48 how long have you played? 14:25:49 I have yet to encounter everyone, let alone explore. 14:25:58 Five days, I think. 14:26:05 !!!! 14:26:06 in hours? 14:26:27 I don't think you can demand them to stop fighting, Zen. I don't think that's among the diplomatic options. 14:26:34 I'm not entirely sure, though. 14:26:35 :P 14:26:44 kebzero = !peacemonger 14:26:46 Frankly, I couldn't care less if my allies beat each other up a bit. 14:26:47 * Kepab thinks he will probably be playing the *small* galaxy 14:26:54 Txus: For Unreal questions, type "/join #ut2003" (without the quotes). 14:26:54 --> Txus (~Infograme@213-98-154-148.uc.nombres.ttd.es) has joined #moo3 14:26:54 --- ChanServ sets channel limit to 30 14:26:55 It only means I win. ;-) 14:26:56 I like to play Sheriff. 14:27:05 Not in hours. 14:27:08 moo 14:27:14 well, at least there should be a "stop warring them or I'm gonna kick your sorry ass to the next game" option 14:27:17 In hours... Hrm... Say, ~20? 14:27:28 and how much have you explored? 14:27:32 had any 50 hour games?¨ 14:27:34 If I was to go for Sole Survivor, I'd probably have to log at least ten times that. 14:27:43 hot damn 14:28:00 50-hour games? Probably. Not that I'd notice... I'm having fun when I play. ;-) 14:28:02 the longest game I have ever played was FF7, and I did everything possible in it, and it only took 60 hours 14:28:15 lol 14:28:21 Do you play all day, Oniz? 14:28:23 It all depends how detailed you want to control things, of course. 14:28:24 there was in moo2 14:28:27 the end game in MoO3 must be hectic.... 14:28:29 "Demand peace" or whatever 14:28:35 Zeng, duh, not on one go 14:28:39 If you keep clicking turn, the game goes by rather quickly. ;-) 14:28:55 Nightshade: For Unreal questions, type "/join #ut2003" (without the quotes). 14:28:55 --> Nightshade (Infogrames@h68-146-178-151.cg.shawcable.net) has joined #moo3 14:29:04 Oniz, how foolish :) 14:29:06 I just meant do you do alot of hours in one sitting. :P 14:29:11 I played it through in 20 or 40 hours, can't remember :) 14:29:14 Tiavals: in what way? 14:29:26 well did you get everything, do everything 14:29:38 and not save once? 14:29:47 Probably not. 14:29:52 As for the AI being dumb... I had an ally offering me a trade; one of my high-level techs for a low-level tech and one of their colonies. I sensed trickery, and searched out said colony. Its closest neighbour; an Ithkul homeworld. 14:29:56 I didn't look at any walk throughs I think 14:30:03 Needless to say, I did *not* take that offer. 14:30:05 did you raise 2 golden chocobos, only so you could try wether there was a thing such as silver chocobo, what I atleast didn't get 14:30:05 --> Grimn (Grimn@adsl-66-139-62-132.dsl.snantx.swbell.net) has joined #moo3 14:30:09 heh 14:30:10 That's cute. 14:30:17 --> Enyeez (~Enyeez@213.237.41.44.adsl.od.worldonline.dk) has joined #moo3 14:30:20 Oniz, I didn't :) 14:30:24 <-- Txus has quit (Quit: Leaving) 14:30:33 A poisoned apple. 14:30:37 Tiavals, mm, so I thought 14:30:38 chantz/rantz been by? 14:30:59 kebzero: that is supremely nice to know 14:31:10 that AI has brains to do such things 14:31:15 And in FF8 I didn't play the stupid cardgame unless I got something good out of it :) 14:31:18 Nightshade, yesterday Rantz was here 14:31:33 Tiavals, hehe, I got 95% of the cards 14:31:36 Cool :-) 14:31:38 I'm rarely able to get renegotiations to go through, though. Probably 'cause I haven't figured out what the comp values amongst tech yet. 14:31:51 It's not up on Dopefish's page yet though :-( 14:31:52 --- ChanServ sets channel limit to 32 14:32:08 well there was nothing to see 14:32:13 he didn't say much 14:32:31 What is the air speed velocity of an unladen swallow? 14:32:52 An African or an European swallow? 14:32:56 I don't know. 14:33:00 none, it was shot down five minutes ago 14:33:11 * Tiavals crosses the bridge. 14:33:25 MoO. 14:33:29 MoO 14:33:32 moo 14:33:36 LoO 14:33:37 Renegotiations? 14:33:42 As in altering the deal? 14:33:50 Counter-offers. 14:33:54 Mm. 14:33:54 So, yes. :-) 14:34:07 This deal gets worse all the time! 14:34:10 AI offers me a trade, I'm not entirely happy, change a few things, AI says no. 14:34:17 Pray I don't alter it further .. 14:35:04 One fun thing about allies; they're far more willing to trade colonies for tech. ;-) 14:35:16 <- Wants MoO3, badly. 14:35:17 I'm buying many border worlds peacefully that way. 14:35:19 That's odd .. 14:35:21 <---looks for surface-to-idiot missile 14:35:22 Άχ> 14:35:30 :) 14:35:33 kebzero: propably because there can be such a shitload of them 14:35:36 Do random empires ever spring up in the coarse of the game? 14:35:59 what is one medium sized planet when you have 60 14:36:16 There can be. In one game a few builds back, I traded a pitiful Meklar empire down to their homeworld. ;-) 14:36:24 --> schaap (~stalin@fia233-87.dsl.hccnet.nl) has joined #moo3 14:36:31 "traded"? 14:36:40 Keb, was the gamespot preview, in your opinion, a load of bovilne excrement? 14:36:41 Random empires? Sure, through revolts. Rare, but it happens. 14:36:45 That's not good. 14:36:51 I'm not sure I read the gamespot preview. 14:36:53 --- ChanServ sets channel limit to 33 14:36:55 Has it happened in your games? 14:37:10 I hope they are practical to engineer. 14:37:14 I've seen it happen. 14:37:28 I'd love to let an empire build up and then split him in half. 14:37:30 I tortured one world until it broke free. Then I bombarded it to bits. ;-) 14:37:38 Tortued? 14:37:45 In what way? 14:37:47 Tax rate = 100 %, etc. 14:37:51 max taxes? 14:37:53 People don't like that. 14:37:55 Oh, gotcha'. Your own world. 14:38:02 Yep. 14:38:10 stress toy? =) 14:38:22 And if enough of your worlds are revolting will they join together in one empire? 14:38:22 heheh 14:38:23 Keb, it's here if you're interested: http://gamespot.com/gamespot/stories/previews/0,10869,2902095,00.html 14:38:26 I'm not sure if I've seen an AI empire break apart yet... I *think* I have... But since the SitRep wasn't complete at that point... ;-) 14:38:44 I think so, Zen - but I've never seen it happen. I treat my citizens nicely. 14:38:50 :) 14:38:52 Not to mention, the Eoladi have max Loyalty. 14:39:06 ekon8089: For Unreal questions, type "/join #ut2003" (without the quotes). 14:39:06 --> ekon8089 (~Infograme@64.39.166.7) has joined #moo3 14:39:06 Argh. Max Citizenship ( = Loyalty ). 14:39:08 go Ethereans! 14:39:26 Maybe the new empire rate will be adjustable .. 14:39:28 8089? what happaned to 009? 14:39:29 <-- ekon8089 has quit (Quit: Leaving) 14:39:37 So that you can make it much more likely. 14:39:38 Humans and Nommo, OTOH... They have min. Citizenship ( = Liberty ). That is bad for unrest. 14:39:51 8089? 14:39:56 009 is kelda. 8089 is ekon. 14:39:56 What's OTOH abbreviation for? 14:39:58 Get them right. ;-) 14:40:01 the insectoids don't revolt much, do they? 14:40:02 On The Other Hand. 14:40:03 Eoladi sounds like a good race to play first. 14:40:05 okey... 14:40:08 Righty'o 14:40:12 Keb, have you ever had to fight huge civil wars in the game? 14:40:15 kelda, ekon, whatever 14:40:31 Sure they do. My Tachidi prison worlds ain't happy places... ;-) 14:40:39 No. 14:40:47 I've had to cope with unrest, but I caught it in time. 14:40:54 So what do the prison worlds accomplish? 14:40:57 Not like you don't get enough *warnings* before a revolt happens. 14:41:06 --- mmurray821|lunch is now known as mmurray821 14:41:08 That is, unless you directly provoke it, see taxation above. 14:41:25 ok, where the hell is Rantz. He ALWAYS comes in when I am at lunch 14:41:28 I just call them that, Zen. They're just ordinary colonies, with bug citizens. 14:41:32 Okay, I just thought it would be kind of cool to have civil war situations, like with the humans in Babylon 5 14:41:40 well, you're not at lunch anymore, are you? 14:41:41 Is the prison outpost out? 14:41:41 :P 14:41:52 mmurray, you missed some very damn fine info 14:41:53 * mmurray821 slaps Demak around a bit with a large inflateable Mrrshan 14:42:01 I suggest reading the buffer 14:42:09 From who? 14:42:16 * Demak sends a group of enraged moths to eat holes in mmurray821's underwear 14:42:18 kebzero of all places! 14:42:22 He's been very chatty! 14:42:23 Methinks there's only one type of outpost. Haven't built them much. 14:42:26 That lazy bum? 14:42:30 No kidding. 14:42:33 The same. 14:42:42 By the way, kebzero. Thanks for all the answers. :) 14:42:42 I prefer to send colony ships right away, and put up a migration point. 14:42:47 No prob. 14:42:49 I'll move my lazy behind now. Good night. 14:42:51 yeah, indeed, thanks 14:42:53 "bug citizen"? 14:42:54 Outposts are just for extending your reach? 14:43:01 Tachidi. 14:43:16 Tachidi look k3wl 14:43:24 Keb, have you played against in Cain in MP? 14:43:31 I bet they would make a good bug-race for some scifi-movie 14:43:34 against Cain 14:43:45 Outposts marks claims. They also enable you to put up a migration point, IIRC. 14:43:59 Also, when the outpost grows to a colony, you get a free Military DEA. 14:44:06 No MP against CK. 14:44:13 I've only played MP once, vs. Lore. 14:44:15 Nice. 14:44:25 how did it end? 14:44:31 "In fire". ;-) 14:44:37 No, seriously. We called it his win. 14:44:44 .. 14:44:46 uhh? 14:44:48 He would have won through Senate fifty turns down the road, anyway. 14:44:51 I like Rantz's MP philosophy, though it gets his ass kicked. ;-) Han Solo chasing stormtrooper in the Death Star 14:45:01 lol 14:45:02 ...and I was trapped by two AIs. He would definitely win that game. 14:45:45 humh? 14:46:15 heh 14:46:26 Your spies can only destroy and steal tech? Is there an option for inciting unrest or such? 14:46:46 Social spies are created for just that. 14:47:00 arr, there goes the humanoids in mp, ha-ha 14:47:03 Ah. 14:47:04 They cause unrest and discontent. And blow up Recreational buildings, IIRC. 14:47:10 I tend to build Scientific spies... ;-) 14:47:16 hehehe... blow stuff up :) 14:47:17 They steal tech? 14:47:23 Occasionally. 14:47:27 so... is there a way to make everyone dislike someone? 14:47:30 Sabotage tech? 14:47:34 They have to survive first. Eoladi makes poor spies. 14:47:41 Plan the evidence .. 14:47:47 Fortunately, I have some Darlok citizens that become spies occasionally. ;-) 14:47:53 Keb, is it still possible to chat in MP, and use spying to eavedrop on chats between players? 14:48:06 You tend to notice the Eoladi sneaking around with a mask on. 14:48:07 heh, that would be something :) 14:48:09 They also blow up science labs, cause research setbacks, etc. 14:48:09 Doesn't hide well in shadows. 14:48:10 IF you claim one planet, does the AI try to colonize other planets in that system, or is it "yours" 14:48:17 kebzero: is it possible to define that only the darlok-citizen will become spys 14:48:46 Possible to chat in MP, yes. Eavesdrop... Well, since the chat at present *doesn't* allow for one-on-one talks... 14:48:51 --> Saisho (Khaos@host217-39-174-234.in-addr.btopenworld.com) has joined #moo3 14:48:57 oh Bollox 14:48:57 MOO 14:48:59 :| 14:49:00 Saisho! 14:49:07 No sneak attacks .. 14:49:09 MoO 14:49:10 ffs *slaps* Moo3 14:49:11 There goes the scheming :) 14:49:14 Tiavals!!!! 14:49:16 =D 14:49:16 We've complained about the MP chat. Don't think they have time to do anything with it at present. 14:49:20 can you make diplomatic connections on the free-up time when waiting for others to end turns 14:49:20 =) 14:49:32 ORAC_Lives: For Unreal questions, type "/join #ut2003" (without the quotes). 14:49:32 --> ORAC_Lives (~Infograme@63.195.112.155) has joined #moo3 14:49:35 hows my ally then? 14:49:35 As for defining what citizens become spies; no. Not possible. 14:49:36 ; 14:49:37 :) 14:49:40 --> moomin (~longr0@host213-1-137-208.in-addr.btopenworld.com) has joined #moo3 14:49:41 =) 14:49:45 You can just use Roger Wilco. 14:49:50 You can affect it by making your empire consist of *only* Darloks, of course... ;-) 14:49:55 ZenGonzMoO: true 14:49:55 * Padre8 smacks moomin with a FISH OF DOOM (tm) 14:49:59 * moomin kills kebzero 14:50:03 * moomin eats Padre8 14:50:04 RW 14:50:06 right =) 14:50:10 Padre8: is a posting demon 14:50:11 does that mean that I have to learn to speak english 14:50:13 * ZenGonzMoO slaps moomin around a bit with a large trout 14:50:13 * mmurray821 drops a 30 ton block of marble on moomin 14:50:15 lol 14:50:20 especially ifg some don't speak english well =) 14:50:25 Άχ> 14:50:26 * Demak summons a devil on moomin's hardrive 14:50:26 Once you press turn, you're stuck until everybody else presses turn. Another thing we've commented. 14:50:26 * Padre8 explodes out of moomin's stomach like in Alien 14:50:31 * moomin destroys Saisho using a PMT female bulrathi 14:50:34 allies that dont speak english 14:50:37 wtf?! 14:50:37 could be amusing 14:50:38 ;) 14:50:39 Any gold news today? 14:50:44 no 14:50:52 can't you cruise the statistics when you're waiting? 14:50:53 Turn processing is simultaneous, though. 14:50:56 Wait, you can't do anything when you end your turn?! 14:51:01 * moomin stella converts mmurray821 using a er stella converter 14:51:10 You can do absolutely nothing but wait. Most unfortunate, but that's the way it is, at present. 14:51:11 Team Finns :P 14:51:14 We were assured that wouldn't be the case! 14:51:17 not even talk? 14:51:19 not even chat? 14:51:19 chat? 14:51:21 lol 14:51:23 No. 14:51:23 no chat 14:51:25 haha 14:51:25 ;) 14:51:29 Again, something we've commented on... 14:51:30 who's Stella? 14:51:32 I have only one word for this 14:51:34 Eyach! 14:51:34 BOLLOX 14:51:35 ...but I don't think they've got time to fix it. 14:51:38 Stella!!!!! 14:51:41 * mmurray821 sends his rabid Klackon to chew on moomin 14:51:49 I dunno'. Seems like they've had quite some time. 14:51:53 :| 14:51:53 --- ChanServ sets channel limit to 36 14:51:55 * moomin sends his rabid ithkul on mmurray821 14:51:59 * Demak starts chewing on moomin 14:52:03 That's pretty bad. 14:52:04 * mmurray821 is an ithkul 14:52:08 * moomin finds ithkul has taken mmurray821 as a host 14:52:10 I wonder if I just crossed the NDA line of "financial damages"... 14:52:11 then the mp-players should make a deal that they don't press the turn-button UNTIL the slowest one has done it 14:52:22 * moomin finds that mmurray821 isn't good enough and ithkul leaves 14:52:33 Oniz: Then everyone's just going to end up waiting on the timer .. 14:52:35 * mmurray821 shoots moomin with a million dark energy beams 14:52:39 Because nobody will want to be stuck waiting. 14:52:41 :\ 14:52:46 Then you'd need a "turn pressed" indicator. I've asked for this too; don't know if will be made. 14:52:56 they dont even have that? 14:52:58 omfg 14:52:59 They're at feature lock. 14:53:04 Lore and I went with the "press turn ASAP" principle. That worked. 14:53:19 but some people are slow 14:53:25 like oniz 14:53:28 :-) 14:53:29 ..|.. 14:53:36 Yeah, and in pretty big games you'll want to take your time. 14:53:39 have you tried Civ3:ptw againts yanks? 14:53:40 --- mmurray821 gives channel operator status to Saisho 14:53:42 Man, that really sucks. 14:53:43 there should be a "last player" limit 14:53:51 <-- ORAC_Lives has quit (Quit: Leaving) 14:53:52 --- Saisho gives voice to Tiavals 14:53:59 We've commented on it. Nothing more we can do. 14:54:03 I actually believe there was one in Deadlock... 14:54:14 There was, IIRC. 14:54:31 * kebzero things the Deadsong is most amusing. 14:54:37 I'm not blaming you, keb .. 14:54:40 thinks, even. 14:54:44 I think that stinks. 14:54:46 Deadsong is just hilarious 14:54:46 <-- Padre8 has quit (Quit: Leaving) 14:54:55 kebzero: the music good? 14:54:58 np: Orbital - Halcyon & on & on 14:55:00 =) 14:55:09 Oniz: again? :P 14:55:12 I'd say so. It does the job as background element. 14:55:22 battle music good? 14:55:42 I haven't been exposed to all the battle music yet. Each species have their own musical score... 14:55:43 Demak: yes? 14:55:46 Including battle music. 14:55:52 You should at least be able to browse through the online manual while you're stuck in turn end. 14:56:02 so you have listened a lot of etherean music 14:56:03 kebzero: played as psilons yet? 14:56:05 Are the advantages of pressing the end turn button significant enough to offset that? 14:56:06 Not possible, last I checked. 14:56:09 so does that mean that you haven't played everyone? 14:56:10 is it as I would think it is, ambient? 14:56:18 what format is the music in anyway? 14:56:18 The music isn't snooze inducing like MoO2, is it? 14:56:19 So they've actually taken many good things from moo2 away :( 14:56:23 Only for a few turns at a time, moomin. 14:56:35 I tend to be of the kind that restarts, if the game doesn't start well. 14:56:36 Here's something that'll jog the memory of the delphi veterans: ;-) http://i-seek-knowledge.boom.ru/russianversion.htm 14:56:36 psilons crap now? 14:56:43 lol Keb 14:56:44 Most of my Psilon games do *not* start well. 14:56:47 and do psilons have a "special" 14:56:49 I don't think so anymore. 14:56:54 --- ChanServ sets channel limit to 34 14:57:14 Now that the Humanoid oppressometer is fixed, and diplomacy is fixed... I'd imagine the Psilons would be pretty decent. 14:57:25 gah 14:57:29 but raa's the best 14:57:33 every1 has said :\ 14:57:37 Not me. 14:57:40 * moomin cries for his poor psilons 14:57:43 And that was *custom* Raas. 14:57:44 Pressing end turn early gives you an interest bonus, right? 14:57:49 Custom is a whole different ballgame. 14:57:55 ah 14:58:02 No, Zen. That's gone too, AFAIK. 14:58:05 .... 14:58:06 kebzero: is spying actually anygood? 14:58:17 Spying? Yep, it can be quite fun. :-) 14:58:46 psilon human and the other 1 14:58:52 kebzero: there was quite new pic where you could choose the timer, and the "no-time" had something about interests 14:58:52 best spies? 14:59:11 It takes a while to build spies, so you have to plan ahead a bit. Same thing in every field of the game. 14:59:52 do psilons have a "special", btw? liek massive combat hover chairs hahahaha 14:59:57 Well... I'm not *sure* if the interest thing is still in. 15:00:18 --- You have new mail (9107 messages, 9210562 bytes total). 15:00:26 Best spies? Whatchya mean? 15:00:53 well 15:01:03 humanoids seem to have good diplo and spying 15:01:03 It better be in, because right now it sounds like pressing End Turn is a bad thing. 15:01:31 Just curious, does any here know how to block spam emails that have no email listed from the sender? 15:01:33 Well, the psilons are natural winners at the special olympics ;) 15:01:55 lol 15:01:57 Can you see the entire header? 15:02:02 yeah but they use hover chairs 15:02:53 Psilons have no more "special" than the fact that they're Psilons. 15:02:56 They use the Rascal(tm) motorised scooter! 15:02:57 murray, in outlook express I bring up 'properties' for the message and no email is listed... just some stuff about daemon mailing 15:03:18 Cherry: For Unreal questions, type "/join #ut2003" (without the quotes). 15:03:18 --> Cherry (~Infograme@adsl-64-217-225-109.dsl.rcsntx.swbell.net) has joined #moo3 15:03:21 Humanoids are good at spying. Evon have Poor Diplomacy, though. 15:03:28 * moomin kills Cherry 15:03:29 www.kolumbus.fi/k.sipola/piczor.jpg 15:03:32 Sabre Cherry? 15:03:38 keb, check the turn-time thingy 15:03:49 That's me:) 15:03:50 well psilons seem to suck very badly early game 15:03:59 crap production == shit start 15:04:00 (No timer, fixed interest rates) 15:04:01 With the cavity-inducing avatar pic. 15:04:13 moomin, you're a beta? 15:04:13 klackons etc good production == fast expansion 15:04:19 <- nope 15:04:28 Ooh, I've never been here before...guess there aren't filters, hmmm.... 15:04:34 <-- Saisho has quit (Quit: ) 15:04:40 * moomin digests Cherry 15:04:44 Filters? 15:04:51 * moomin gets the coffee 15:04:54 'welcome cherry, to the place you will flee in horror in 5 minutes 15:04:57 Um, that block naughty words! 15:04:59 * moomin grounds beans and filters 15:05:04 Well... Psilons have average Manufacturing, IIRC. Same as Eoladi. 15:05:13 ah thats changed then 15:05:17 Looks like moomin is hungry today. 15:05:20 Fixed interest rates .. 15:05:31 You might not churn out a huge battle/colonizing fleet instantly, but you can be sure it's the best available, tech-wise. ;-) 15:05:32 * moomin eats Cherry from inside out 15:05:39 :) 15:05:40 Kinky. 15:05:41 So, keb. 15:05:51 Mind taking a screenshot of a view with the race stats? 15:05:55 Updated ones. :) 15:06:01 * moomin drools 15:06:08 Since the strategy guide is obviously out of date. 15:06:11 * moomin acid drool burns through mmurray821 15:06:14 *reads the newest preview on apolyton* 15:06:19 WHERE 15:06:22 !!!!!!?!? 15:06:24 its out? 15:06:26 http://apolyton.net/moo3/preview/part1_players.php 15:06:30 you're welcome 15:06:31 Yeah, and some updated average airspeed velocities of Psilon lancers 15:06:33 Screenshots still have to be sent for approval, IIRC. Sorry, no go. 15:07:16 :S 15:07:28 ok "have only further fuelled my speculation that MoO3 will be in the hands of strategy gamers by the end of the first quarter of this year. " wtf? 15:07:50 Well, 'twas worth the try :) 15:07:58 African lancers or European lancers? 15:08:23 * Cherry swallows 15:08:24 Oniz: New delays! 15:08:35 I mean, "Swallows" :) 15:08:50 um, nevermind 15:08:54 * Cherry hides 15:08:57 <-- Grimn has quit (Read error: Connection reset by peer) 15:09:23 gah 15:09:26 It's the New Orions 15:09:28 not orions :) 15:09:40 ? 15:10:23 Oh, just ignore me, I'm not lucid right now 15:10:27 Time to flee. Bye, all. :-) 15:10:28 <-- kebzero has quit (Quit: Leaving) 18:58:50 --> Rantz (~rhoseley@216.23.182.21) has joined #moo3 18:58:50 Greets, Stormwraith. 18:58:57 Mo Rantz! 18:58:58 howdy howdy 18:59:04 mpastreich: For Unreal questions, type "/join #ut2003" (without the quotes). 18:59:04 --> mpastreich (~Infograme@66-108-194-221.nyc.rr.com) has joined #moo3 18:59:04 Greets, Rantz. 18:59:05 Yay Rantz 18:59:05 How y'all doing? 18:59:31 How goes the war? 18:59:44 Which one? 18:59:53 Very happy! (just put up a shelf for my wife, now I can get back to reading the forum :) ) 19:00:09 rantz appears to sooth our forum woes 19:00:09 *8) the only one worth mentioning... BUG HUNT! 19:00:18 busy busy 19:00:25 --- You have new mail (9112 messages, 9218860 bytes total). 19:00:25 by describing Moo3's graphics in Ascii form ;\ 19:00:26 expected, really.... 19:00:36 INA-Guest: For Unreal questions, type "/join #ut2003" (without the quotes). 19:00:36 --> INA-Guest (~Infograme@ool-182e5a3e.dyn.optonline.net) has joined #moo3 19:01:06 Anyone know whats up with EOC online? 19:01:38 Heh...ascii moo3.... reminds me of the old forum joke.... Rantz and Xentax with LEGO models trying to explain Space combat in the new MOO..... 19:01:57 <-- Andrew_work has quit (Read error: Connection reset by peer) 19:02:03 --- ChanServ sets channel limit to 33 19:02:06 crap ? 19:02:08 <-- INA-Guest has quit (Write Error: Broken pipe) 19:02:13 I don't have traceroute installed ? 19:02:29 "Neutron Cannons do 3 pieces damage to your cruiser. Take'em off...." 19:03:17 apt-get install traceroute :p 19:03:43 Ah well... never thought I'd say this, but unfortunately I have to go home from work now... timing sux. 8p 19:04:10 Good day to you all. Best luck with the struggle, Rantz! 19:04:46 Bye, Stormwraith. 19:05:04 bye, StormWraith, travel safely 19:05:53 <-- Alcibiades has quit (Quit: Leaving) 19:06:49 MoO All! 19:07:03 --- ChanServ sets channel limit to 31 19:07:23 <-- StormWraith has quit (Quit: Leaving) 19:08:05 I was wondering if that is really rantz, he used to have a different hostmask, but.. they did move office etc 19:08:28 but he does look Real(tm) ;) 19:08:33 he's not talking ...so he must be ;D 19:08:46 Well, if in doubt, test his knowledge. ;-) 19:10:03 * moomin decides random killings in order 19:10:08 but first 19:10:16 * moomin pump more steroids in psilons 19:10:16 The Ithkul are really . ... yup ... its him :D 19:10:49 now those psilons have enormous muscley brains 19:10:53 ;-( 19:11:27 :\ 19:11:55 we moved offices and now are on a t1! yea! 19:12:03 --- ChanServ sets channel limit to 30 19:12:25 Congrats! What were you on before? 19:13:09 * kebzero grows envious. 19:13:15 dsl :P 19:13:23 <-- Txus has quit (Quit: Leaving) 19:13:43 * JoeyLemur is on an OC3. ph33r his bandwidth. 19:13:47 when i was at manchester in first year I was on the uni LAN 600 KB/s 19:13:54 INA-Guest: For Unreal questions, type "/join #ut2003" (without the quotes). 19:13:54 --> INA-Guest (Infogrames@207-172-49-37.c3-0.eas-ubr4.atw-eas.pa.cable.rcn.com) has joined #moo3 19:14:17 Yikes! Major congrats! :p 19:14:40 ahh I shall be on one of those at York by sunday evening 19:14:50 uni is rather good for d/ls ;) 19:14:55 2nd day in a row the forums haven't been up when i got home from work.. what gives? 19:15:20 It's a karma thing. ;-) 19:15:20 UT peeps stop going to boards prolly 19:15:26 some of us peons still have to deal w/alternative access (DSL, or CableModem). 19:15:35 <- 56k l33t 19:15:51 I missing my daily dose of Moo3 rants :P 19:15:55 can't be the UK for cutting edge crap 19:16:00 *beat 19:16:07 <---cable at home 19:16:18 ;\ 19:16:21 Thanks, moomin. I needed to hear someone out there have a slower connection than me. ;-) ( 64k here ) 19:16:23 i couldn't go online without my cable 19:16:26 Ah yes, and the dreaded "dial-up" Not sure what that IS though ;) <--cable at home 19:16:32 my lovely 56k on freeserve is just fine (lies) 19:16:34 :( 19:16:40 It is costly. 19:16:44 I hate freeserve ugg 19:17:43 ok have to shut down to do software installs bye all 19:17:47 'free'... Sounds good. 19:17:50 Later 19:17:51 Bye, Rantz. 19:17:57 seeya Rantz 19:18:01 <-- Rantz has quit (Quit: ) 23:12:42 --> Chantz (~Infograme@pool-141-157-174-225.bos.east.verizon.net) has joined #moo3 23:12:45 Chantz is here! 23:12:55 Chantz! 23:12:57 hey folks 23:12:58 is Chantz going to ask any Unreal questions? 23:13:01 moo! 23:13:01 I think not 23:13:02 Chantz is here, and I'm knee deep in work. Bah. 23:13:13 been playing unreal 2 a bit ":) 23:13:21 tested in our studios 23:13:23 ") 23:13:27 heh 23:13:30 You BITCH. 23:13:34 lol! 23:13:38 I wouldn't mind getting paid to play games :) 23:13:51 You hiring any Unix/Java monkeys? :) 23:13:54 it's VERY hard work, ask any beta tester 23:13:56 actually I was, once, but it wasn't part of my job description 23:13:59 and not much fun 23:14:11 because you're *making* it fun 23:14:14 :) 23:14:20 ask apoc, lol! 23:14:22 heh 23:14:39 easy to burn out 23:14:49 well, if you need any EE interns during the summer, just PM me :) 23:14:54 :) 23:14:56 way too easy 23:15:35 how goes the Great Bug Squashing, chantz? 23:15:51 squashing :) 23:16:09 (brandishes Maxwell's Silver Flyswatter) 23:16:12 really, i can't believe how solid this game is somtimes... 23:16:18 i lucked out 23:16:39 by getting the extra time to do it right 23:16:51 skip_25: For Unreal questions, type "/join #ut2003" (without the quotes). 23:16:51 --> skip_25 (Infogrames@dialup-67.73.163.204.Dial1.Chicago1.Level3.net) has joined #moo3 23:16:54 sounds good to me 23:17:16 --- ChanServ sets channel limit to 28 23:17:20 Scanninc...indications positive...at this time...did I get it right?? 23:17:24 <-- skip_25 has quit (Quit: Leaving) 23:17:27 had a couple of titles to point to as my argument ;( 23:17:30 ;) 23:17:37 skip_25: For Unreal questions, type "/join #ut2003" (without the quotes). 23:17:37 --> skip_25 (Infogrames@dialup-67.73.163.204.Dial1.Chicago1.Level3.net) has joined #moo3 23:17:37 DOH...need more accurate fingers 23:17:41 just tired... 23:17:47 been going since 6am 23:17:50 I am *really* excited about not only getting moo3, but also getting a game that will run correctly out of the box :) 23:17:57 it's 11:15... 23:18:16 padre, me too :) 23:18:51 No more HoI! 23:19:03 is IG making this a newer policy to ask for solid games, or is do you think this is more of a one-time deal? 23:19:04 like the previews folks? 23:19:12 on apolyon? 23:19:17 It was nice 23:19:26 padre, every person/producer is different 23:19:27 I haven't read the gamespy one, but I liked the apolyton one. 23:19:29 Lust for them is perhaps more accurate in my case... 23:19:32 yeah I did Chantz 23:19:37 wargammer was more in-depth than I expected 23:19:41 it's how much you fight for what's right that counts 23:20:03 but yes, let's hope this is a trend 23:20:29 i work in a pretty good PD department in Beverly 23:20:31 have read all 3, liked them all but felt that Wargamer, while thorough was a bit off the mark 23:20:37 I hope that the reviews sing your guy's praises so that more developers/producers will do this 23:20:37 small, focused on quality 23:20:55 strategy games 23:21:07 some new colsole product 23:21:16 console dammit! 23:21:18 <-- zipnar has quit (Quit: ) 23:21:20 heh 23:21:29 <-- Padre8 has quit (Read error: Connection reset by peer) 23:22:16 do you have a preferred console? 23:22:16 --- ChanServ sets channel limit to 26 23:22:46 Padre8: For Unreal questions, type "/join #ut2003" (without the quotes). 23:22:46 --> Padre8 (~Infograme@adsl-66-138-140-185.dsl.stlsmo.swbell.net) has joined #moo3 23:22:46 no, i own all 3 23:22:52 it's about the *games* 23:22:56 :) 23:23:00 so true 23:23:25 like my ps2 tho... 23:23:32 lots of good games 23:23:33 lots 23:23:41 that is the only one that I do not have currently 23:24:03 just a great staple of games across just about every genre 23:24:21 funny, for me it's kinda been ps2, gamecube and then xbox 23:24:34 but i just got a live, so we'll see 23:24:41 xbox live 23:24:44 That's the only one I do have. I don't think I can really afford to get a second, although the X-box has been getting more tempting lately. 23:24:59 understood, very expensive hobby 23:24:59 I am looking forward to getting splintercell PC 23:25:02 love my xbox, but still use my genesis, intellivision,. atari 2600, etc... 23:25:26 that was *almost* enough for me to get an xbox until I found out it was coming out on PC 23:25:37 bob, yep...still have a 486 set up do i can play all the oldies, SC2, Privateer...on and on... 23:25:38 looks like I am gonna have to get some ps2 castoffs and rebuild one 23:26:01 splinter cell is pretty darn good 23:26:03 I need to find a 486 so I can get privateer working 23:26:07 heh 23:26:15 as I was mentioning earlier I still have my apple][+ 23:26:32 original wolfenstien... 23:26:37 oooh.... 23:26:42 ahhhhhhh, gaming bliss 23:26:51 Padre you would be suprised what you can find on the cheap at the trade shows 23:26:58 i consider it one of the 1st stealth games 23:27:02 heh, yeah... 23:27:12 I've got an apple][e sitting around somewhere. 23:27:14 sound was amazing 23:27:17 --- ChanServ sets channel limit to 27 23:27:19 I had a game on apple called smurfenstein go around killing smurfs just like in the classic wolfenstein 23:27:26 sneaking... 23:27:27 chuckle 23:27:28 lol! 23:27:51 sent out some e-mails to used comp dealers in the area... the oldest I could find was a p166 laptop :) 23:28:15 --> DexCisco (DexCisco@h24-79-141-168.ed.shawcable.net) has joined #moo3 23:28:24 INA-Guest: For Unreal questions, type "/join #ut2003" (without the quotes). 23:28:24 --> INA-Guest (Infogrames@ool-43540da8.dyn.optonline.net) has joined #moo3 23:28:24 mmmm.... old games 23:28:24 what area are you in (if you dont mind the ask) I may be of assistance 23:28:26 st. louis 23:28:36 yeah if anyone remembers, in wolfenstein they'd ask for papers and say heil well in this one they would sing their theme song 23:28:46 yes! 23:28:47 lol 23:28:51 I will see what I can find and if I can point you on the locals 23:28:59 darkfuntime: For Unreal questions, type "/join #ut2003" (without the quotes). 23:28:59 --> darkfuntime (Infogrames@vsat-148-64-19-116.c050.t7.mrt.starband.net) has joined #moo3 23:28:59 hehehe it was a cool idea at the time course I was like 9 23:29:29 I am in Detroit 23:29:31 hey C are different sized weapon mounts still in 23:29:36 ok 23:29:36 rock city! 23:29:37 <-- darkfuntime has quit (Quit: Leaving) 23:29:48 nice place, I like michigan 23:30:00 INA-Guest1: For Unreal questions, type "/join #ut2003" (without the quotes). 23:30:00 --> INA-Guest1 (Infogrames@vsat-148-64-19-116.c050.t7.mrt.starband.net) has joined #moo3 23:30:00 most all my extended family lives there 23:30:06 was a native floridian that fell in love with a yankee 23:30:31 heh 23:30:31 tpy what for unreal 03 23:30:32 ina guest, yes 23:30:34 and wouldn't change a thing 23:30:38 sweet 23:30:46 4 23:31:05 renaux: For Unreal questions, type "/join #ut2003" (without the quotes). 23:31:05 --> renaux (Infogrames@host-66-81-189-11.rev.o1.com) has joined #moo3 23:31:11 join#ut2003 23:31:16 Do moons add regions C? 23:31:23 no 23:31:33 recruiters from ford and GM have asked me if I would mind working in detroit. I may end up there yet :) 23:31:36 can u still build defenses on them? 23:31:40 they augment your economy 23:31:41 <-- INA-Guest1 has quit (Read error: Broken pipe) 23:31:48 Can you steal tech levels or just apps? 23:31:57 and allow you to build orbitals 23:32:01 apps 23:32:14 of the 2 go for GM...ford is a bit "constrictive" 23:32:17 --- ChanServ sets channel limit to 30 23:32:18 ha, I ws right. 23:32:23 so the amount of orbitals you can build on a planet is still limited? 23:32:41 heh, yeah... 23:32:48 yes 23:32:58 how many 23:33:11 3 + 1 per moon 23:33:16 yes 23:33:19 doh 23:33:36 ah cool 23:33:37 tell me, are orbitals a big thing or not 23:33:49 they are and they aren't 23:33:55 what strategy do you use 23:33:57 how tdo you like to play? 23:33:59 what does that mean? 23:34:07 are you a diplomat? 23:34:09 for defense 23:34:19 do orbitals have more space than a system ship? 23:34:24 yes 23:34:49 how hard is it to build orbitals in rim systems 23:35:01 what makes a game like moo or mom so great? 23:35:18 you can play it pretty much how ever you want? 23:35:20 strategy 23:35:23 exploring and building 23:35:26 nooo we are supposed to ask the Qs not u !!!!!11 :P 23:35:26 you got it bud 23:35:50 IDIC 23:35:54 it's YOUR journey 23:35:57 replayability 23:36:05 you're creating your own story as you play 23:36:20 through your actions and reactions or NON action 23:36:30 and it's different EVERY time 23:36:33 ok........on tactical ship speed.........if some ships in a taskforce go faster then others......how does that effect the speed of the taskforcE? 23:36:36 sign me up 23:37:07 ina, on the galaxy map or in space combat? 23:37:12 ;) 23:37:13 in space combat 23:37:26 <-- The has quit (Quit: Leaving) 23:37:28 ships move at the slowest speed 23:37:58 so in order to make a generally fast moving TF all the ships in it have to be slow? 23:38:02 are there still random events? If so, do they matter late game? 23:38:12 have to be fast that is 23:38:13 1 at a time please :) 23:38:13 :) 23:38:28 Xenophon1: For Unreal questions, type "/join #ut2003" (without the quotes). 23:38:28 --> Xenophon1 (~Infograme@12-252-100-217.client.attbi.com) has joined #moo3 23:38:28 ina, no 23:38:47 renaux1: For Unreal questions, type "/join #ut2003" (without the quotes). 23:38:47 --> renaux1 (Infogrames@host-66-81-175-184.rev.o1.com) has joined #moo3 23:38:47 if you build a task force with ships of varying speed 23:38:55 jachbe: For Unreal questions, type "/join #ut2003" (without the quotes). 23:38:55 --> jachbe (~Infograme@albqdslgw8poolD153.albq.uswest.net) has joined #moo3 23:39:04 they will all move at the speed of the slowest ship 23:39:14 which make perfect sense 23:39:23 yeah.....so if you want a fast moving TF then all the ships in it gotta be fast 23:39:38 perfect formation manuvers 23:39:46 do small ships gain any kind of natural bonus to movement speed? 23:39:51 as moo3 space combat is modeled ww2 pacific naval action 23:39:57 so sorry got disc. are system ships still traped? 23:40:26 this is the most questions I've seen asked here in a while :) 23:40:34 :) 23:40:39 gone gold anxiety 23:40:45 were info sponges 23:40:52 ina yes, tactics, outmanuever, outflank, hide behind planets, don't let em have it till you see the whites of their eyes, it's all there 23:41:06 stealth, range 23:41:13 me likes 23:41:25 so does that mean small ships go faster or....... 23:41:37 need to go study some of those WW2 naval tactics...sounds very useful 23:41:37 yes, there are only 5 commands, but it's all about uising those commands to manuever and unload 23:42:11 i've heard that smaller ships are better than big ones, but i'm guessing this isn't the case 23:42:20 even *standoffs* are fun :) 23:42:21 --- ChanServ sets channel limit to 32 23:42:55 cool.........but say i have a cruiser with gravitic thrusters.........and a behemoth with gravitic thrusters........will the cruiser go faster simply becuase its smaller or will they move at the same speed 23:43:14 same speed 23:43:21 stop thinking that way 23:43:24 sweet 23:43:28 it's not about speed 23:43:33 well it IS 23:43:40 but that's just one small part 23:43:41 :) 23:43:43 heya, chantz 23:43:47 think ww2 23:43:52 carriers 23:43:52 screens 23:43:59 torps 23:44:05 mayhem 23:44:09 :) 23:44:11 * Padre8 drools 23:44:28 you need pickets to take out the missles 23:44:37 go in without em and you'll get nailed 23:44:46 cool hehehe 23:44:51 in larger battles of course 23:44:58 renaux11: For Unreal questions, type "/join #ut2003" (without the quotes). 23:44:58 --> renaux11 (Infogrames@host-66-81-162-173.rev.o1.com) has joined #moo3 23:45:03 ggg: For Unreal questions, type "/join #ut2003" (without the quotes). 23:45:03 --> ggg (Infogrames@151-28-139.cmts03.ksle.everestkc.net) has joined #moo3 23:45:03 <-- ggg has quit (Quit: Leaving) 23:45:04 can you put more then one instance of "armor" or "shields" on a ship to make it better armored or protected? 23:45:11 ggg: For Unreal questions, type "/join #ut2003" (without the quotes). 23:45:11 --> ggg (Infogrames@151-28-139.cmts03.ksle.everestkc.net) has joined #moo3 23:45:16 hey wow 23:45:38 well, we have levels of shields and armor like in all moo's 23:45:58 <-- ggg has quit (Quit: Leaving) 23:46:00 What is your take on the speed units used for ships. like 85 Ly/s 23:46:03 Chantz, can you also apply U-boat style tactics 23:46:10 but say i want a really heavily armored ship........so i put heavy armor on it.........can i put another heavy armor on it? 23:46:18 to make it even more armored? 23:46:40 Green_Giant: For Unreal questions, type "/join #ut2003" (without the quotes). 23:46:40 --> Green_Giant (Infogrames@151-28-139.cmts03.ksle.everestkc.net) has joined #moo3 23:46:40 why not just use the better armor 23:46:59 INA no 23:47:04 can you stack multiple heavy armor 23:47:04 one instance 23:47:11 k 23:47:22 --- ChanServ sets channel limit to 34 23:47:40 there's no *right* way or magic formula to win in space combat 23:47:50 for every weapon there is a foil 23:47:54 that sounds good 23:48:01 sweet 23:48:06 makes for intesting battles 23:48:09 :) 23:48:13 how is the AI shaping up? 23:48:16 rock paper scissors 23:48:16 ok, u boats 23:48:21 is it a challenge at least? 23:48:29 VERY MUCH SO 23:48:30 if you aren't q'd out yet, how does cloaking work, is the enemy totaly invisible, or do you know they are within a specified region. 23:48:33 awesome 23:48:53 what is the purpose of "fuel cells"? being that ships dont have to refuel in moo3 (or do they?) 23:48:54 I know you guys can't make deep blue for MOO 3 but I would like a good one 23:48:59 --> Spoiler (~ahah@211.75.161.151) has joined #moo3 23:49:01 we'll, you can make hit and run attacks 23:49:17 for instance (and i do this sometimes) 23:49:38 iirc, fuel cells increase speed, but I could be horribly misinformed 23:49:47 jump into a combat, unleash a salvo of missles on a poor colony ship 23:49:54 and the retreat out 23:50:05 cause i'm mean ;) 23:50:09 Harvesters look like huge animated lumps of biomatter, or protoplasm, or mucus, hence the "no bones" and the wet communication. It is very difficult to fight something that has no form, vital organs, or an organic structure like normal life forms, hence the huge ground combat bonus; it is not life as we know it. 23:50:09 heh 23:50:10 lol! 23:50:12 ha, thats great 23:50:26 I swear if that happens in multi player........ hehe 23:50:30 COOL...I see several TF of destroyer class heavy stealthed ships with cap ship killing weapons 23:50:42 they feed on other life forms the same way a white blood cell feeds on bacteria... "fagocytozis"... they envelop victims with their oozy form, and digest it via efficient enzimes, the sudden intake of energy and nutrients gives them ressources then to reproduce in a process similar to mythosis... no need for mates, only food and energy to split into a clone... hence the "need"... 23:50:43 And thats all folks 23:50:44 where do you think i use that tactic :) 23:50:44 <-- Spoiler has quit (Quit: ) 23:51:05 yeah I hear ya 23:51:20 so fuel cells make the ship faster? 23:51:24 If I have a fleet that is cloaked and I move into an enemy system, is combat forced? 23:51:29 <-- renaux has quit (Ping timeout) 23:51:31 or can I bypass that system? 23:51:37 renaux111: For Unreal questions, type "/join #ut2003" (without the quotes). 23:51:37 --> renaux111 (Infogrames@host-66-81-175-234.rev.o1.com) has joined #moo3 23:51:39 that seems to be the consensus on the boards, anyway 23:51:41 Welcome back Renaux. 23:52:19 cloaking hides your position on the galaxy map? 23:52:20 sorry guys 23:52:31 no 23:52:42 cloaking hides your position in space combat 23:52:47 ok 23:52:58 makes you harder to see, harder to hit 23:52:59 <-- Dopefish has kicked renaux1 from #moo3 (Dopefish) 23:53:01 <-- Dopefish has kicked renaux11 from #moo3 (Dopefish) 23:53:36 what is the purpose of the bridge and crew quarters? can u have a ship that doesnt have these things? 23:53:38 Is cloaking it an early, mid, or late game advance? 23:53:46 no, you cannot 23:54:01 someone gotta push the shiny red button 23:54:04 :) 23:54:07 heh 23:54:08 :) 23:54:19 hmmm... "do not push button" 23:54:20 levels of cloaking 23:54:21 isn't it then useless to list them in thip components if they are obligatory? 23:54:26 * Padre8 pushes the button 23:54:27 good 23:54:39 renaux1111: For Unreal questions, type "/join #ut2003" (without the quotes). 23:54:39 --> renaux1111 (Infogrames@host-66-81-170-242.rev.o1.com) has joined #moo3 23:54:39 but you can foil it with focus detection arrays 23:54:39 this is gonna rock 23:54:43 these are all stackable 23:54:47 :) 23:54:51 focus detection arrays? 23:54:52 <-- Dopefish has kicked renaux111 from #moo3 (Dopefish) 23:54:56 whats that? 23:54:58 you'll see :) 23:55:01 honestly renaux1111, your connection totally sucks 23:55:17 will the ship speeds be fixed at some point? 23:55:21 so a cloaked enemy cannot be detected if you dont have these focus detection arrays (as differed from normal sensors) 23:55:40 this looks as if he is being nuked by icmp 23:55:49 yes i know, and i am really sorry 23:55:54 harder to detect, you'll see em when they are right on top of you 23:55:56 I think you can detect them, just not very well 23:56:01 yep 23:56:02 thanks for the advice vork 23:56:09 good for finding X's too :) 23:56:12 sweet.......the dark templar return mhuhahahahhahaa!!!!!11 23:56:13 renaux, are you in any more irc networks? 23:56:16 focus detection array equiped ships = wolfpack 23:56:27 :) 23:56:29 Can I detect the somposition of my enemies fleets through spying? 23:56:33 nope 23:56:35 composition I mean 23:56:37 no 23:56:41 ok 23:56:47 install a firewall 23:56:53 --- Dopefish gives channel operator status to Chantz 23:56:53 ?? 23:56:57 I'll request it for the expansion ;) 23:57:15 lol, already on the list ;) 23:57:21 I wanna know if my enemy has an armada full of cloaked ships on my border 23:57:23 --- ChanServ sets channel limit to 32 23:57:29 rock on 23:57:51 C: what's your favorite part of the game? spying? diplomacy? combat? 23:57:59 random events are in and are a plenty 23:58:07 to answer that question 23:58:26 are they significant in the end game? 23:58:43 they can be 23:58:44 what is the scale of the random events......is it only very little things or can major random events take place that greatly effect the game 23:59:04 well, there are really 2 categories of events 23:59:40 random events that are generated suring game set up - rare, medium, frequent 23:59:45 during 23:59:58 * JoeyLemur returns from an unsuccessful server brain transplant. 00:00:01 Do powerful empires still get more bad events than weak ones like in the old design? 00:00:07 love the planet specials by the way 00:00:14 me to 00:00:20 and orion senate bills that are put forth by the citizens of the galaxy 00:00:48 --- You have new mail (9118 messages, 9233063 bytes total). 00:00:48 some have empire wide effect, others a galaxy wide 00:00:52 Yeah, the minor races and planet specials are a cool addition 00:01:02 thanks 00:01:13 they rock too 00:01:19 :) 00:01:26 so no system or planet wide events? 00:01:31 can you say garganutan? 00:01:40 gargantuan 00:01:41 no 00:01:46 dex, no 00:02:05 and yes, it's already on the list for expansion 00:02:22 :) 00:02:28 :) 00:02:35 I've beat you over the head with what I want to see for ground battles, yes? 00:02:37 chantz, can you give any inside info on progress =) 00:03:16 wow, today's been a heck of a day for good moo info 00:03:17 no, again, please, i beg... 00:03:19 :) 00:03:29 --> Oniz (gagga@ua118d64hel.dial.kolumbus.fi) has joined #moo3 00:03:30 if you put a really heavy mount of a ballistics weapon which has the mod on it that increases chance of system damage........will those two effects of increased chance of system damage stack? 00:03:32 --- MoO3 gives channel operator status to Oniz 00:03:42 I like days like that :D 00:03:49 just that we're focused on the prize and want this done, well, yesterday... 00:03:59 I can't wait, HOI was a bit dissapointing 00:04:08 mornin 00:04:15 I can't wait to see a harvester for the first time. 00:04:35 we want it yesterday to 00:04:40 I have started playing that Star Control 2 remake to hold me over 00:04:47 We all wanted it... last year. :) 00:04:48 Green_Giant: as have I :P 00:04:52 green, that's quite good :) 00:04:55 heh 00:05:00 yeah 00:05:07 hmm ok then, how many different mount types are there and can the heaviness of mount be modified freely (as in a slider etc thingie) 00:05:12 I'm having fun 00:05:16 If I don't get it soon, I may break down and get earth and beyond :p 00:05:23 * JoeyLemur has been burning his time with Jumpgate. 00:05:27 it (sc2) reminds me somewhat of starflight 00:05:28 doh 00:05:31 which is a good thing 00:05:37 niski, see the thread earlier, already discussed 00:05:39 Blech. Earth and Beyond: Content? What content? 00:05:53 renaux: For Unreal questions, type "/join #ut2003" (without the quotes). 00:05:53 --> renaux (~Infograme@host-66-81-164-111.rev.o1.com) has joined #moo3 00:05:53 forums be down 00:06:00 renaux renaux1111 00:06:00 Earth and Beyond was fun for a good month 00:06:01 <-- Dopefish has kicked renaux1111 from #moo3 (Dopefish) 00:06:02 yes, maint, etc... 00:06:34 perchance a restructuring?? 00:06:45 sorry...retracted 00:06:53 Ender1: For Unreal questions, type "/join #ut2003" (without the quotes). 00:06:53 --> Ender1 (~Infograme@29.pm3.gtw.net) has joined #moo3 00:06:53 lol! nice try :) 00:07:00 sorry but I don't want to read hundreds of pages on the forum just to find some detail =) 00:07:16 it was spare head 1... i swear 00:07:18 things are looking good 00:07:22 very good 00:07:23 --- ChanServ sets channel limit to 34 00:07:26 but say u have a laser with the increased range mod on it..........plus its a heavy mount......will it have doubly increased range? 00:07:56 CitizenCain = funniest thing I've seen all week 00:08:04 It's been a slow week.... 00:08:20 --- Ender1 is now known as Ender11782 00:08:38 very good for a january release? 00:08:42 well, i dunno, 3 previews.... 00:08:56 no comment. 00:09:02 wow, i feel like a senator... 00:09:03 =) 00:09:09 and interesting chat logs from kebzero, rantz, and chantz all in the same day 00:09:17 =P 00:09:21 Chantz, is your lip bloddy from biting it all the time? hehehe 00:09:24 Will this log be available on the website? 00:09:29 yup 00:09:33 Rather, all the "interesting chat logs" 00:09:39 now, was the emphasis on the "no" or the "comment" :P 00:09:48 nasty comment on the Apolyton-preview, the writer is assured that the game will come "in the first quarter" 00:09:51 nah, just dry from the gas heat... 00:09:54 ;) 00:09:56 I post all the *antz logs as soon as I notice them, plus any others (like keb's) that people recommend 00:09:58 hehehe 00:10:04 cold up here in boston! 00:10:17 Beautiful in Colorado 00:10:17 ah that would be why he put "before feb 28th" 00:10:21 in CHicago too now 00:10:30 -21 here 00:10:40 renaux1: For Unreal questions, type "/join #ut2003" (without the quotes). 00:10:40 --> renaux1 (~Infograme@host-66-81-173-8.rev.o1.com) has joined #moo3 00:10:40 33 degrees F here 00:10:47 We had such nice weather here in KC yesterday 00:10:49 warmed up a touch since yesterday 00:10:51 renaux renaux1 00:10:52 <-- Dopefish has kicked renaux from #moo3 (Dopefish) 00:10:58 going to teens in det tonite 00:11:10 Dope, why don't you just ban him? 00:11:11 its never in the teens in new york 00:11:11 I take a step outside this moring and almost get blown away 00:11:15 global warming and all 00:11:20 Oniz: I'm just cleaning up his clones 00:11:28 Oniz: his connection sucks and keeps pinging out or something 00:11:32 It was windy and cold 00:11:42 yes, it has snowed every day here for like the past 7 days... 00:11:56 thanks dopefish, don't mean anything by it 00:11:57 Chantz, be honest: "MOO3" is just the original MOO in a new box, right? Right? Cause I'd still buy it... 00:12:00 renaux1: no problem 00:12:07 how do fighters compare to missiles as a weapon? 00:12:07 no, it's not 00:12:08 you win...although I love the snow 00:12:20 Ender11782: heck, the addition of MP alone to moo1 would make me buy a copy or two 00:12:23 Ha, the box was the worst part about MOO 00:12:38 That thing was CHEESY 00:12:44 very different yet moo though and though 00:12:46 chantz, will the cd's come in cases, or sleves 00:12:49 Did anyone else here play Master of Magic (MOM) with the multiplayer hack? (Besides Padre8) 00:12:54 please say cases 00:12:56 why..it tasted great...with twice the fiber of most boxes 00:12:57 through and through ;) 00:13:07 Good save, Chantz. ;) 00:13:10 Even Alan Emerich said the box was hideous 00:13:14 tired... 00:13:29 on second thought, I'd want the moo1 AI fixed up so it didn't pull the "send a fleet at me and then retreat on the second turn of combat, then turn the fleet around and repeat" thing 00:13:31 really folks, i gotta get to bed, fridays are always nuts 00:13:41 Good luck 00:13:41 gotta be up at 6... 00:13:44 Later 00:13:47 g'night then chantz, thanks a bunch for the info 00:13:47 night 00:13:48 biyas 00:13:48 Is it Friday yet where you're at? :) 00:13:51 thanks for the Qs 00:13:59 night Chantz 00:14:00 Thanks for answering our questions! 00:14:02 'night 00:14:04 umm, yes it is...go figure... 00:14:08 Good luck and God bless! 00:14:08 good q/a session 00:14:21 and no problem, i'll drop in again over the weekend 00:14:22 dopefish, could you post this chat on the forum, thanks 00:14:27 :) 00:14:33 y'all have a good night! 00:14:35 <-- jachbe has quit (Quit: Leaving) 00:14:38 *wave* 00:14:41 <-- Chantz has quit (Quit: Leaving)