**** BEGIN LOGGING AT Thu Feb 20, 2003 23:18:58 heh in this case weaver got close to what I plan a galaxy quest type destructive rock race 23:19:17 evil rocks are bad! 23:19:43 either that or as a stone troll race 23:20:10 attacking the other players with rude comments and insults... pure genius! 23:20:45 --- ChanServ sets channel limit to 38 23:21:12 well im already planning what ill change from weavers plan 23:22:04 wont for for collective thats for sure 23:23:16 oh that reminds me 23:23:31 does trade do anything if you dont trade with outer empires? 23:23:41 as in is there internal trade? 23:24:05 and what DID econmics wind up doing in the end? 23:24:53 from what I had seen last it was either gona only shirnk the cost of hfog 23:25:06 or it was also gona increase the interest earned per turn 23:25:17 or lower the cost of debt 23:25:22 collectivist is good 23:25:37 I think it was an essential part of LW's silicoid guide... 23:25:50 ya but its just not me 23:25:58 and yeah, what does trade do 23:26:04 its not you? 23:26:06 ;-) 23:26:21 my rock guys are too individualistic to be a collective gove 23:26:25 you dont have to think of it as a hive with drones... 23:26:42 just that everyone loves each other and agrees 23:26:48 with each other on everything ;) 23:26:48 ill likely go for a rebublic 23:26:49 lol 23:26:59 I am going to try everything ;) 23:27:10 ' well thats just it my rocks dont like each other;/ 23:27:20 lol 23:27:45 they just get along because there are other people that make funny squishing sounds when you step on em 23:27:47 you read the wheel of time series? 23:28:01 i hates that series 23:28:09 only got one book and didnt finish it 23:28:10 lol 23:28:29 Chaos: What do abondoned colony and geomagnetic fields do on a planet? 23:28:58 yeah, tells us about soome of the specials 23:29:14 Or Elerian Labor... but I think thats a magnate special 23:29:35 Elerian 'labor' 23:29:58 abandoned colony... makes building colonies on that planet cheaper and faster 23:30:00 lol 23:30:00 should get 25% extra effect from all pleasure domes if you find the elerians 23:30:16 lol 23:30:22 hehe 23:30:25 Ok, and the geomagnetic fields? 23:30:29 geomag fields affect (manufacturing?) negatively and resaearch positively 23:30:39 Hmm. Cool. 23:30:56 and what exactly doesthe booby trap planet do? ddoes it really blow up after a few turns? 23:30:57 Can't wait to get the game. What specials do you like? 23:31:32 I like the rare animals.... 23:31:36 oops, I lied about geomag fields 23:31:41 minus to food, bonus to recreation 23:31:42 Heh, $$$ baby 23:31:55 can you say what economics was finaly made to do? and what does trade do if you not trading with anouther empire? 23:31:59 the dangerous animals I mean 23:31:59 sounds cool 23:32:00 Chaos: do tell 23:32:09 <-- Reaper1978 has quit (Quit: ) 23:32:18 minus to manufacture, research, military; reduce terraforming cost, increase pop growth 23:32:19 wintermute: trade between planets that you tax, possibly 23:32:31 Chaos: How long does it last? 23:32:40 geomag fields last forever 23:32:44 Hmmm. 23:32:56 trade gives a bonus to your own spaceport trade too right? 23:33:04 yes 23:33:16 ah so you DO have internal trade 23:33:20 Chaos: Hypothically, would it be worth colonizing a sweetspot world of size 14 with both geomag fields and abandoned colony on turn 1? Or would you wait 23:33:25 yes 23:33:29 bah thats gona change my plans 23:33:37 its how you get a lot of your money 23:33:51 Hell, internal taxes are most of the US's money 23:33:55 :) 23:33:56 yeah 23:34:09 oks good to know 23:34:15 @Fighting I think you would colonize ANY sweetspot world ANYTIME 23:34:20 and economics? what does it do now? 23:34:21 esp with a big size!! 23:34:25 Chaos: How bout a size 7 world green 2 with the same 23:34:29 I'd colonize a sweetspot world of maximum size regardless 23:34:32 heh, true 23:34:39 ok, interesting. THey're that good, eh? 23:34:56 sweetspot really makes a difference in terms of getting population 23:35:07 ah thats something I was pondering doesnt a low g race have a big downside in that no large planet is ever likely to be good for them ever 23:35:10 its like 120% pop max I think 23:35:18 who doesn't like the sweet spot? :) 23:35:25 heh 23:35:28 @wintermane, yeah I was thinking that too 23:35:47 --- ChanServ sets channel limit to 37 23:35:54 Somehow, there are large low-g planets. I don't know how that works; I just go with it. 23:36:03 a good 23:36:07 o O 23:36:09 Chaos: They just aren't dense and spin slowly... 23:36:18 Sounds good to me 23:36:26 lol 23:36:29 less mass :) 23:36:29 they dont have a metalliccore? 23:36:38 Chaos: Size 8 world, green 2 with same specials as above. Colonize it on turn 1 or pass for later worlds? 23:36:53 <-- Padre8 has quit (Read error: Connection reset by peer) 23:37:07 id colinze any green 2 world 23:37:11 fighting: yes, I still think I'd do it 23:37:18 Hmmm. 23:37:25 what about a world with the deadly animals? would you colonize that one, or would it be a liability? 23:37:27 Oh, whats the command to change a name? 23:37:35 Fighting: /nick myNewNick 23:37:42 --- Fighting is now known as Cephalopod 23:37:44 Thanks 23:37:45 lol 23:37:58 ill prolly colnize nearly everything over time 23:38:05 and specialy in my home system 23:38:07 although, if this is starting system, I might gamble on sending my starting colony ship out to another place and building system colony ships to take care of the local stuff 23:38:08 yeah, colonize everything 23:38:15 yeah 23:38:17 I'm curious, myself. Is a world with dangerous animals a bad call? 23:38:25 like in moo2, build colony bases for the ones in your home 23:38:25 hmm. good call. 23:38:27 send out the other 23:38:33 yeah, was thinging that 23:38:37 since colony bases are 40% cost 23:38:57 hdh build a colony orbital;/ 23:39:02 dangerous animals is a tough sell. I'd say wait a wee bit for you to have more population, such that you can overcome the pop loss via migration 23:39:15 very cool Gracias 23:39:41 Screaming, bloodthirsty native lemurs. 23:39:43 hehe 23:39:49 eheh 23:39:52 whats your favorite bonus to get, other than a magnate? 23:40:00 I wondr what would happen if you built a colony orbital:) 23:40:17 a night at the irc without these guys asking you so many questions? :) 23:40:19 favorite bonus would have to be Random Tech- that's an instant research item 23:40:30 MD: heh 23:40:32 cool 23:40:44 yeah, any BT comes on and we pester them to death ;) 23:40:44 we need the game 23:40:47 --- ChanServ sets channel limit to 36 23:41:00 then we could answer our own questions 23:41:02 ChaosAvatar: open up a ftp server, we'll do the rest :) 23:41:04 Splinter colony is cool too- that's an instant colony 23:41:07 lol 23:41:19 heh 23:41:25 one thing ive thought of doing was sedning every system colony ship with 2 or more colony pods 23:41:37 splinter colonies are BROKEN 23:41:45 I hated that in moo2, so unbalancing 23:41:55 but if colonies are cheap, its not bad... 23:42:04 are colony ships fairly cheap to build?? 23:42:17 compared to moo2? 23:42:33 yeah, like no 30 turn wait in early game? 23:42:36 "Fairly" being a relative term... but compared to moo2, they are easier 23:42:39 * AthlonRob hated that 23:42:42 cool 23:42:46 oh for a race like silocoids or psilons would it tend to be a good idea to send fewer LARGE colony ships with say 2-4 colony pods instead of just one? 23:42:58 yeah, that popgrow minus must hurt 23:43:00 Happened in MoO1 as well. 23:43:11 taking N turns to have colony ships sucked, even more when AI got them pretty fast :) 23:43:12 even with the crappies manufacturing power, you can pop off your first col ship in maybe 20 turns tops 23:43:19 cool 23:43:26 that means with awesome manuf, you get it fast 23:43:35 that's true 23:43:36 and I plan to go with lots of manuf power 23:43:45 are there privateers roaming the galaxy? :) 23:43:53 no 23:44:00 pirates are abstracted, right? 23:44:14 right 23:44:14 pirates are abstracted, yes 23:44:20 i figure specialy with silicoids the key to good colnies in time is to start with 2-3 pop points right off the bat 23:44:40 not a bad strat... 23:44:50 would have been fun to run into pirate planets with orbitals 23:44:58 but in the early game, a two or three pod col ship would be helluva expensive and time-consuming to build 23:45:09 well not RIGHT off 23:45:24 after my first few ships tho 23:45:32 in the early game, pop out new colonies as fast as you can ;) 23:45:40 hehe 23:45:47 worked in moo1 and moo2! 23:45:50 Breed, my people! BREED! *whipcrack* 23:46:04 though LW made some comments about having starvation problems 23:46:04 why i'm a sakkran 23:46:06 Hurrah Privateers 23:46:06 if you expanded too fast 23:46:09 that sounds so cool 23:46:15 that you must worry about expanding too FAST 23:46:17 <_StREAk_> brb 23:46:19 ya in moo2 tho I tended to yank up a comolny by sending 10 transports right away 23:46:19 * Cephalopod sends out privateer zerg for great justice 23:46:20 Indeed. People hate starvation 23:46:23 <_StREAk_> brb 23:46:45 <-- _StREAk_ has quit (Quit: There can be only One!) 23:46:46 and if you expand faster than your bioharvest can accomodate, then you're in trouble... 23:46:50 ...maybe if we build a giant KitKat bar with starlane engines... 23:46:53 How many bio DEAs are required for a starting empire? 23:47:09 Plus, if you're silicoid or cybernetik, you consume minerals and food both. Starvation really cuts in there 23:47:10 well thats the other reason ill swap over to big arse colony ships 23:47:25 mmmmm... giant kitkat bar... 23:47:35 right at the point I need to slow down Ill move to bigger ships 23:47:39 Or, rather, say I make 27 food but I only use 6 per turn. How long would I expect that to last? 23:47:40 --> _StREAk_ (~_StREAk_@benton-r02.showme.net) has joined #moo3 23:47:50 Every starting planet has 2 bioharvest DEA's active 23:47:55 giant kitkat where? 23:48:00 by the time the super colony ship is done ill have enough food to feed the colony it makes 23:48:14 which is more than enough for one planet 23:48:17 @wintermane tat an idea! 23:48:20 thats* 23:48:25 hmm. cool 23:48:35 --> sL|De (~dipit@dialup-65.56.153.185.Dial1.LasVegas1.Level3.net) has joined #moo3 23:48:38 Woudl you want to scrap one or two bioharvest deas after a while then? 23:48:44 Every pop point requires one more food 23:48:56 I didnt know you could scrap DEAs 23:49:06 Yes, DEA's can be scrapped 23:49:10 DEAs arent pop points... 23:49:11 cool 23:49:13 umm 23:49:13 how many deas tend to start with a colony? 23:49:16 you can "rezone" then ;) 23:49:24 I'd be seriously surprised if you couldn't. 23:49:25 rezoning: yes. 23:49:32 * MD scratches head 23:49:47 Your "homeworld" starts with 6 fully formed DEA's 23:49:57 ummmm 23:49:57 A brand new colony starts out with zero 23:50:08 MD, question? 23:50:09 Does losing your homeworld cause any problems? 23:50:15 no, just thinking :) 23:50:24 Assuming you have other worlds/systems, that is. 23:50:33 Losing your homeworld is inconvenient... 23:50:48 --- ChanServ sets channel limit to 37 23:51:07 hmm lets see 6 deas and 2 bio 23:51:11 however, it's not the homeworld itself that causes the problem, it's loss of your Imperial Seat of Government, which happens to start out on your homeworld, but can be relocated over time 23:51:12 But, say if I was playing against the computer, would there be any reason to drive straight at his home system and worlds? 23:51:21 Ah, ok. 23:51:22 I assume you start with a research dea 23:51:27 :-) 23:51:33 and a mining and manufactoring one 23:51:35 Early game, yes, taking out hw would be good, since it is the strongest colony anyone has 23:51:49 2 food, 2 mining, right? 23:51:52 at start? 23:51:57 and a gov and manuf? 23:52:06 Lessee... 2 food, mining, gov, manuf, res 23:52:13 Is that right? Yeah, I think it is. 23:52:14 ah 23:52:21 ah no mil 23:52:26 not 2 food 2 mine? 23:52:26 No mil 23:52:26 you guys deaddirewolf's comments are now in the OS review? 23:52:27 makes sense 23:52:35 military DEAs are not something you want a bunch of... 23:52:41 just 1 per area 23:52:45 i can see why it is a cliff to climb before one can be at ease with the game 23:52:55 yeah 23:53:02 we are SO MUCH ahead of the curve though 23:53:04 well you need one yo house your ground batteries dont you? 23:53:06 due to all the stuff we know 23:53:22 or do those go everywhere 23:53:27 aye, but all these flexibility, opens up many options to try with :) 23:53:46 what DOES go into a mil dea? 23:53:59 Chaos: What does a mil dea do? 23:54:02 Oh... jinx 23:54:06 early on it effected orbitals I assume not now 23:54:29 MIlitary DEA reduces unrest in the area, and increases military related stuff 23:54:43 Mil dea affects troop experience, and the enhancements that go into it improve planetary ground defense, planetary scanning range, and local unrest reduction 23:54:45 Cool. Must build military planets 23:54:55 Orbitals are no longer affected by mil deas 23:55:04 well what makes me wonder is does the mil dea hopuse the guns and missles and fighter bases? 23:55:11 but Lore Weaver was saying you didnt want more than like 1 military DEA on a planet 23:55:16 maybe 2 23:55:20 Ok, so what the final say on orbitals 23:55:20 ? 23:55:23 No. You don't need a mil dea to build a missile or beam or ftr base 23:55:29 ' ah goody! 23:55:43 so whats the point of ever having 2 of em? 23:55:51 #orbitals max = 3 * (1+#moons) 23:55:51 I don't think (although not sure) that the mil dea affects the bases' strengths 23:56:03 ease unrest maybe 23:56:06 nope orbitals max is 3 per planet and moon 23:56:12 no. #orb= 3 on planet + 3/moon 23:56:26 so, hypothetically, 18 maximum 23:56:27 ok, so 3 per planet and 3 per moon? 23:56:31 Oh sweet 23:56:34 I've seen 15, myself 23:56:43 Alex had it right 23:56:46 so I intend to realy push my orbitals 23:56:51 * Cephalopod drools. Then realizes he is a fish and drooling does nothing! 23:56:54 military DEA increases the stacking limit of military buildings and orbitals on the planet 23:57:04 and reduces unrest in the area near it 23:57:04 Yes, Alex did 23:57:07 Very impressive 23:57:31 Alexfrog: you've really been EATING a lot of information :) 23:57:37 I know 23:57:41 oops, misread alex's line. he did have it right. 23:57:45 my bad 23:57:47 it doesnt effect orbitals anymore 23:57:56 oh? 23:58:01 maybe not 23:58:07 no longer 23:58:09 spaceport DEAs are cool 23:58:14 you can put 1 per region 23:58:20 and the more you have the better they are ;) 23:58:28 true, they are 23:58:32 it's all about the money 23:58:34 because each one trades with each other.... 23:58:57 up to a distance of #systems away determined by tech level 23:58:59 now that I know that ive gotta find 60 points to move back into trade!!!! bah! 23:59:12 lol 23:59:16 How would you make money early on Chaos? 23:59:22 trade looks important 23:59:27 oh and again what DOES econ do? 23:59:30 but you can also make money from minerals or food 00:00:40 --- You have new mail (10242 messages, 10374092 bytes total). 00:00:40 making money early on: trade is good, if you have a neighbor willing to talk to you. This is a benefit of the Senate membership. 00:00:56 If not, then you can try to produce excess food and minerals, which are then sold for profit 00:01:12 hehe 00:01:17 Raising taxes can help, although you'd have to counter the unrest that would result 00:01:34 so having citizenship loyalty gives a big money monus 00:01:38 since you can jack up taxes 00:01:57 that and oppressometer 00:02:16 yeah 00:02:20 Right. 00:02:32 play Nommo, you get huge oppressometer 00:02:38 thats why my psilons will have both 00:02:40 and Loyalty is only 30 for you...half price 00:02:54 psilons wont be able to have a huge oppressometer 00:03:02 duty and ill oppress em a bit 00:03:04 The planetary viceroy is smart- they usually set taxes to just over the point where the citizens begin to get agitated, but not high enough to trigger revolution or major unrest 00:03:04 humanoids get the WORST oppressometer tolerance 00:03:13 YES!!! 00:03:17 thats AWESOME news CA! 00:03:27 Believe me, I LOVE the planetary viceroy. 00:03:31 heh 00:03:37 I dont have to micro taxes, WOOHOO!!!!!!!!!!!!!!!!!!!!!! 00:03:37 THATS SO COOL!! 00:03:50 I love the viceroy 00:03:50 goody 00:03:54 the game would not be playable without it! 00:03:59 I agree with that. 00:04:02 this is going to rule so much 00:04:06 I cant wait 00:04:10 so does it also do that on a planet by planet basis? 00:04:15 Yes 00:04:29 ' so if you have a mil dea on a planet does the vicroy know to op taxes a bit more? 00:04:31 rules doesnt it :) 00:04:36 yeah ;) 00:04:42 or a recreation DEA.. 00:04:58 and Recreation DEAs give you a bonus to spaceports in the same region 00:05:01 due to tourism ;-) 00:05:13 the viceroy will manage each planet accordingly, build dea's that it thinks are needed, build improvements the moment they become available, and do your laundry while you're waiting. 00:05:27 hehe!! 00:05:27 grin 00:05:36 <_StREAk_> lol 00:05:39 finally!!! finally a good AI for controlling your development 00:05:42 SCRUB MY PANTIES, PEON! 00:05:49 The only place where the viceroy is a bit less efficient is in military production. But I like to micro that anyway 00:05:52 we have been stuck with horrible governors for years 00:06:04 yeah 00:06:11 This is one of the best governors i've seen. 00:06:12 design your ships and tell them what to build 00:06:16 that SHOULD be what your doing 00:06:21 that and making the big decisions 00:06:43 <_StREAk_> I hope Dopefish puts this up on his website.. damn i missed the first 100 lines.. shit.. 00:06:55 hehe 00:07:08 Ah, it was nothing special. Just me talking about drinking and shit. 00:07:15 _StREAk_: yeah, I'm only half-paying attention to this conversation, but I already think it looks useful enough to post 00:07:17 <_StREAk_> lol 00:07:18 dopefish hasnt been putting anything up recently 00:07:25 but maybe he will! 00:07:32 Alexfrog: that's because there hasn't been much worth posting lately 00:07:43 since he is actually here! 00:07:46 (that I've noticed at least) 00:07:47 yeah 00:08:08 well, awhile back I went through and listedthe effets of all the DEAs....but that didnt get put up ;) 00:08:09 the chatroom has been quiet the last few times I've visited here... 00:08:15 but other than that, nothing good that I know 00:08:42 <_StREAk_> chantz post is all i have seen in while.. 00:08:54 anyhoo, I'm going to bed about now. somebody remind me tomorrow or something, and I'll post this log. 00:09:00 gnight 00:09:05 Yeah, not a whole lot going on. 00:09:06 night 00:09:08 <_StREAk_> cya 00:09:08 G'night 00:09:10 g'night folks 00:10:34 <_StREAk_> Nooo keep and chatting!! 00:10:49 <_StREAk_> i wish i didnt miss the first parts.. 00:10:59 <_StREAk_> this is way better than the fourms.. 00:11:01 lol 00:11:03 what did you miss? 00:11:16 I'm sure all he missed was me and some alcohol... 00:11:28 Chaos: What is the best way to handle the Ithkul diplomatically? How 'bout the Psilon? 00:11:31 <_StREAk_> well i accidently back scrolled and dono what all i missed.. 00:11:48 handle the ithkul diplomatically, lol 00:11:49 <-- Sabin|AFK has quit (Quit: Leaving) 00:11:53 they just come kill you ;) 00:11:54 <_StREAk_> mee and beer haha 00:12:00 Heh, I'm curious 00:12:39 Sabin: Welcome to #moo3. For Unreal questions, type "/join #ut2003" (without the quotes) in the main chat window. 00:12:39 --> Sabin (~Infograme@pool-141-153-239-225.mad.east.verizon.net) has joined #moo3 00:13:12 diplomacy + Ithkul = teh l00z 00:13:16 I know you can state things to the saurians, or demand them 00:13:24 <_StREAk_> lol 00:13:53 Ok... but say it was early in the game and I wanted to give diplo a chance 00:13:59 say its turn 5 or so 00:14:00 gotta be tough with saurians 00:14:11 enemotional and logical with the cybernetics 00:14:19 give me the goddam tech! :) 00:14:22 un* 00:14:47 enemotional... that would be for the proctologists, I take it... 00:14:56 Or, if the Ithkul are always worthless do deal with, what about the Psilon? 00:15:03 <_StREAk_> what wall to wall assholes 00:15:16 friendly with psilon I think 00:15:21 @streak: huh? 00:15:40 <_StREAk_> enemotional... that would be for the proctologists, I take it... 00:15:42 Psilons are usually reasonable 00:15:59 <_StREAk_> never minds 00:16:06 @streak....lol 00:16:22 thats it streak, I am going to have to give you a suppository 00:16:24 ;-) 00:16:29 <_StREAk_> lol 00:16:31 for your insanity 00:16:37 Tricon: Welcome to #moo3. For Unreal questions, type "/join #ut2003" (without the quotes) in the main chat window. 00:16:37 --> Tricon (Infogrames@103-pm3-2.ala.tularosa.net) has joined #moo3 00:16:52 <_StREAk_> yeah but that is a given i already fessd up for that. 00:17:06 ah 00:18:32 babble I cant wait till im smoohsing peoples 00:19:15 <-- Tricon has quit (Quit: Leaving) 00:20:19 <_StREAk_> Hey ChaosAvatar have you the beta testers tried to break the game? ie like try to take the sariuns into submisssion like demand all there colonys and shit??? 00:20:53 Chaos: ANother hypothetical. Got time to answer? 00:21:18 sure... 00:21:29 Chaos: Say I'm nommo. Whats the best way to assault an Ithkul world early in game? 00:21:34 Demanding: You can demand colonies. Sometimes, you even get them. 00:21:37 loooooooooooool!!!!! 00:21:45 And will I be able to use Ithkul troops from then on? 00:21:55 nommo vs ithkul, thats going to work 00:22:04 Assaulting an Ithkul world: Tough one... 00:22:13 best way to beat them might be bombard to dust, then take them when they have 1 pop 00:22:19 I dont know 00:22:19 Assuming non-customized races... 00:22:24 Assuming 00:22:39 Ithkul have a helluva combat advantage. Beating their fleet and orbital defenses would not be the problem. 00:22:52 Fair enough. I can buy that 00:22:53 On the ground, you'd have to outnumber them a f*ckload to one 00:22:59 lol 00:23:04 <_StREAk_> hehe 00:23:09 a boatload to one it is then. Hello operation overlord... 00:23:13 probably unfeasable early 00:23:28 Would it be feasible early Chaos? 00:23:31 those ground combat abilities gotta be good for something!? 00:23:49 And the good fishlords know that the Nommo aren't blessed that way 00:23:51 feasible, yes... you could authorize NBC warfare to seriously soften up their troops 00:23:52 <_StREAk_> true Alexfrog 00:23:56 gotta bombard em 00:24:05 ah, yes....the NBC 00:24:10 In the end, it depends on how intact you want to take their world 00:24:10 How badly would that screw up your diplo with other races, assuming you aren't in the senate 00:24:32 I assume it diplomatic suicide if you ARE in the senate 00:24:36 If you don't care about the infrastructure, a bit of softening bombardment to weaken the local troops would also help 00:24:42 I can buy that 00:24:45 NBC use will screw you if you're in the senate 00:24:49 <_StREAk_> yeah but if there -150 to everyone why would they even care if you use NBC 00:24:50 yeah 00:24:52 But if you aren't? 00:25:04 in the senate, that is... 00:25:18 will it catch up with you later when you join the senate? 00:25:50 <_StREAk_> dono 00:25:59 If you're not, NBC use will (I believe) only impress (or un-impress) your neighbors. I'm not sure how far-reaching the knowledge becomes when you go all Saddam Hussein on someone's ass 00:26:11 lol 00:26:14 lol 00:26:17 Ok, thanks. I was curious 00:26:20 <_StREAk_> lol 00:26:31 so would Saurians be impressed by it? 00:26:38 if you used it on some other neighbor? 00:26:42 Would Psilon be pissy over it? 00:27:03 Maybe... but I think the saurians would still have more negativity to the NBC use than positivity to your show of strength 00:27:05 Or, better yet, both you and the Psilon are at war with the Ithkul. WOuld the Psilon care about the NBCs? 00:27:25 thats interesting 00:27:31 <_StREAk_> thats complex 00:27:34 does your ally care if you use NBC on the mutual enemy 00:27:37 yeah 00:27:44 They'll care, even though you're fighting their buddy. They just might not care quite as much. 00:27:45 grifter: Welcome to #moo3. For Unreal questions, type "/join #ut2003" (without the quotes) in the main chat window. 00:27:45 --> grifter (Infogrames@dup-200-64-60-112.prodigy.net.mx) has joined #moo3 00:27:54 that makes sense 00:27:59 NBC use is a major thing. 00:28:08 <_StREAk_> good question. 00:28:11 does it actually have a big effect? 00:28:14 or is it lame like in moo2 00:28:17 hi somebody spik espanish? 00:28:23 no 00:28:25 <_StREAk_> nope 00:28:27 It's a big ground combat equalizer, for when you're a sissy nommo trying to smack down some harvesters. 00:28:32 hehe 00:28:35 lol 00:28:43 Come underwater and say that! 00:28:46 are nommo really the worst at ground combat? 00:28:51 or is there someone weaker? 00:29:01 Thinking... 00:29:08 i have one question do you know if risk II can we play on line? 00:29:22 risk II ??? 00:29:27 <_StREAk_> grifter wrong channel 00:29:28 err umm 00:29:37 weaker than nommo... 00:29:44 eoladi? 00:29:47 imsaeis? 00:29:49 one of them maybe? 00:29:57 yah, ethereans. That's what I was thinking of. 00:30:07 ok can you help me what chanel i need for that? 00:30:17 They're probably about equal on the craptacular scale 00:30:25 hehe 00:30:26 lol 00:30:35 <_StREAk_> haha 00:30:40 hahaha 00:30:46 Don't say that kind of thing 00:30:48 It hurts 00:30:53 --- ChanServ sets channel limit to 38 00:30:59 yeah, Ceph is a nommo 00:31:11 <_StREAk_> yeah poor Cephalopod feels left out.. 00:31:16 Nommo are cephalopods, just space cephalopods 00:31:21 Oh yeah... ummm... Nommo are still cool in other places. 00:31:31 <-- grifter has quit (Quit: Leaving) 00:31:35 nommo are cool 00:31:57 Nommo sashi. 00:31:57 Like research, bioharvest, and spying? 00:31:59 sashmi. 00:32:05 SASHIMI. Dammit. 00:32:11 * Cephalopod thinks Joey needs to be tought a lesson! 00:32:15 typos... 00:32:22 lol 00:32:30 Nommo sushi is the big food joke on the boards 00:32:37 <_StREAk_> i dono if someone was hanging out at my research center with 8 arms i would figure them out real quick.... 00:32:38 * Cephalopod hopes Joey enjoys his watery grave 00:32:39 Research and bio especially. Makes a difference in the beginning 00:32:41 in the ESP thread...its always "eating the nommo" 00:32:57 str3eak: LOL 00:33:12 Hell, if someone had eight arms I'd hire them as a secretary. Typing, answering phones, and filing, all at once! 00:33:16 Ok. Fair enough. I'm copying down these tips 00:33:22 Nommo clericals would rule! 00:33:28 Chaos: Is the learning curve really 15 hours? 00:33:33 I can imagine 00:33:36 it wont be for Us I bet 00:33:43 we know half the stuff already ;) 00:33:44 The learning curve really is high. 00:33:45 <_StREAk_> just like MIB 00:33:54 <_StREAk_> ehehehehehib and bob 00:34:06 Believe it or not, even with knowing all this stuff, you'll still have a bit of a curve. 00:34:13 I believe it 00:34:23 <_StREAk_> really damn... shit.. fire 00:34:26 --> Vorkronna (snip-S@81.84.72.176) has joined #moo3 00:34:29 but all the knowledge plus knowing moo1/2 will help a lot 00:34:31 I sat in QS's office and played the game for days before getting a good grasp of the situation 00:34:36 <_StREAk_> troll how ya been 00:34:39 And I knew moo1/2 well 00:34:40 i don't believe, enlighten me :) 00:34:42 vork! 00:34:44 good 00:34:46 trollkronna! 00:34:46 hey 00:34:53 hey chaos 00:34:55 :) 00:35:08 so, wazzup 00:35:26 just talking moo, the usual 00:35:29 we've been talking about moo3 strat for hours 00:35:30 <_StREAk_> getting some stragitys tips... 00:35:36 weird.. im not changing ips and i got in 00:35:46 my dynamic ip mustva kicked in on the isp 00:35:51 You will have a good sized learning curve, really 00:36:12 you could make money in givving moo3 lectures chaos 00:36:19 <_StREAk_> hehe cant take away all the learning eh ChaosAvatar 00:36:29 as if we would pay to listen to him 00:36:44 <_StREAk_> lol Vorkronna 00:37:04 <_StREAk_> man Vorkronna you gotta change your nick 00:37:18 i agree 00:37:24 heh... PBS brings you the moo3 lecture series. Tonight, chaosavatar explains the proper use of the Ithkul. 00:37:25 this nick is kinda marked 00:37:36 <_StREAk_> its just too close to a 60's rock song name... 00:37:36 any suggestions? 00:38:00 StREAkronns? 00:38:10 <_StREAk_> lol mycherona 00:38:12 lol 00:38:16 <_StREAk_> cant spell. 00:38:17 StrEAKronna, I mean 00:38:22 macaronna 00:38:22 <_StREAk_> lol 00:38:28 <_StREAk_> LOL 00:38:34 renaux suggested something very grimm yesterday 00:38:42 DrkaVORKian 00:38:49 hehe 00:38:54 <_StREAk_> hahah 00:38:54 try freud :) 00:39:05 bah.. freud is old 00:39:08 and common 00:39:09 and dead 00:39:11 lol 00:39:18 hmm, maybe I need to go spam the boards some more 00:39:24 I dont have enoug posts today ;) 00:39:36 <_StREAk_> lol Alexfrog 00:39:44 the boards ressemble a battlefield 00:39:47 Spam not, lest ye burn in spam hell! 00:40:09 i saw a post or two today with "snip and ban" 00:40:15 lol 00:40:22 heheh I love all the nits that clicked on that link to a ithkul spoiler and then whined 00:40:26 god! 00:40:30 I posted like 100 posts today 00:40:33 dumb dumb dumb people 00:40:35 lol 00:40:36 I just went on a marathon this evening 00:40:53 would post in anything 00:41:14 --- Vorkronna is now known as Rorscharch 00:41:15 :) 00:41:30 <_StREAk_> Alexfrog you need a different avatar though one with and actual frog on it... 00:41:41 <_StREAk_> like the new frogger sumthing. 00:41:44 bullfrogs logo :) 00:41:53 IamAfrogOk 00:41:54 <_StREAk_> hahah 00:42:45 I like my avatar! 00:42:50 It scool 00:42:54 its cool* 00:43:07 <_StREAk_> yeah but its not like FROG enough.... 00:43:24 frogo and the croak of doom 00:43:32 <_StREAk_> haha 00:44:31 Chaos: Level with us. On a scale of 1 to 10(best) what is MoO3 to you? 00:44:40 <_StREAk_> that lightning blair witch project thing is not to your standard 00:45:12 lol 00:45:24 not frog enough? 00:45:28 His Avatar is fine. Its mine you should be worried about... 00:45:30 I like the lightning 00:45:37 it reminds me of the movie Powder 00:45:41 hahaha 00:45:55 Wait. You mean the non-porno, yeah? 00:45:58 :) 00:46:01 i cant even remember if I HAVE an avatar 00:46:18 <_StREAk_> ohh no get the whole thing from the movie X-men 00:46:40 <_StREAk_> "what happend to a Toad when its struck by lightning" 00:46:45 frogs and toads are different things 00:46:56 toads give you warts. frogs don't. 00:46:57 <_StREAk_> yeah i know but it was working.. 00:47:03 --- Rorscharch is now known as Rorschach 00:47:13 frogs turn into princesses. toads don't. 00:47:16 <_StREAk_> :) 00:47:18 Allan moore fan rorscarch? 00:47:38 <_StREAk_> Chaos: Level with us. On a scale of 1 to 10(best) what is MoO3 to you? 00:47:38 <_StREAk_> [23:44] 00:47:52 00:44 here... 00:48:12 heh 00:48:18 Won't level with us? 00:48:20 ) 00:48:22 :) 00:48:34 nope. Give me 6-8 days and then I'll level. 00:48:39 moo3 is an 11 to me ;) 00:48:47 You haven't played it yet 00:48:47 babble when I first found it I thought my new game was called Kohan immoral soveriegns I was soo happy for 5 seconds 00:48:52 "Our game goes up to 11!" 00:49:12 The oppressometer should have gone to 11. 00:49:16 I can give it an 11 before playing it dangit!!! 00:49:18 <-- Mictian has kicked Cephalopod from #moo3 (Textflood (10m in 5s)!) 00:49:33 --> Cephalopod (~pagan316@adsl-66.51.214.140.dslextreme.com) has joined #moo3 00:49:39 6 - 8 days, eh? 00:49:47 about then, yeah... 00:49:57 ok, why was I kicked? 00:50:04 flood 00:50:07 it said text flood 00:50:09 flood? 00:50:11 hmm 00:50:14 odd 00:50:14 <_StREAk_> damn 00:50:28 damn chatty nommo 00:50:31 Ok, Chaos, can you give any personal opinions about the game? 00:50:34 hehe 00:50:37 heh, we talk subsonically 00:50:50 Such as "Do you enjoy it"? 00:51:33 I do enjoy it. I like TBS games more than any other, and this game is probably my third favorite TBS of all time 00:51:42 Second being Alpha Centauri 00:51:52 First being my personal vision of Master of Magic 2 00:52:00 <_StREAk_> i have played that be never got into it.. 00:52:18 <_StREAk_> Yo!! 00:52:27 <_StREAk_> mee too! 00:52:37 alpha centauri is great 00:52:42 never get tired of it 00:53:32 If certain methods used in AC were employed in MOO3, they would have created a supreme game. 00:53:47 yeah 00:53:50 Ahh. I see. I can believe that. 00:54:05 i still dont understand how firaxis screwed up civ3 00:54:06 Alpha Centauri was cool, but it really wasn't sci-fi enough for me 00:54:39 Heh, Rorschach you may as well ask how many licks it takes to get to the center of a tootsie roll pop 00:54:43 As it stands, MOO3 is still an excellent game. There are just some things that I felt could be bettered, but those are only based on my opinions and expectations 00:54:51 Gotcha 00:54:54 Thank you 00:54:57 no prob 00:55:09 So far, from the little I've read, I think it will be my fav. 00:55:13 Read an played 00:55:14 me too ;) 00:55:16 rather 00:55:23 nothing has ever had good viceroy AI before 00:55:27 <_StREAk_> meee 3 00:55:32 Alpha centauri took too long 00:55:37 But I never played MoM and I have an abiding love of SciFi space opera type games 00:55:38 and it didnt have CUSTOMIZATION 00:55:43 Heh, true 00:55:45 crossfire had 00:55:46 that pissed me off 00:55:52 I baught AC thinking you could customize factions 00:55:57 the data disk 00:55:57 AC had customization... 00:56:04 brb, fighting Ithkul to use the bathroom :) 00:56:11 heh 00:56:17 no, you could fiddle with the files to custom a faction 00:56:22 but it didnt have a points system 00:56:22 it's sleepy time for me... 00:56:28 good night all 00:56:30 i really loved the hive, no cust needed 00:56:33 cya chaos 00:56:35 <_StREAk_> cya ChaosAvatar 00:56:41 you couldnt try to "make the supreme vaction within the points limit 00:56:41 <-- ChaosAvatar has quit (Quit: )