NOTE: This page is out of date and is not being maintained. It is only here for reference. For a current bug list, check out Renaux's bug list.
Note: These are actual bugs, not simply a list of complaints or feature requests or whatever.
Screenshot | Description | How to reproduce |
---|---|---|
Blank lines in MP game setup screen | No idea, it seems to randomly happen when people are joining multiplayer games. I don't know if they are harmful or not, but the only way to get rid of them is to cancel hosting the game and create it again. | |
Dropdown boxes extend down too far in MP game setup screen | Start a multiplayer game with several players and empires (example is with 6 humans and 5 AIs). Resume from a save. The host is supposed to pick each player's empire from a drop-down list, but the bottom of the dropdown boxes for the players joining last will be hidden, with no way of accessing the bottom empires. | |
Scrollbars in build queue | Select an item with a long enough description to make a scrollbar show up. Scroll down. Select an item with a short description. Voila, the top of the description is cut off, and you can't scroll back up without going back to the item with the long description. | |
No screenshot | The in-game chat is doubleplus ungood | In the MP game setup screen, chat messages longer than one line frequently wrap and cause garbled text. The in-game chat refuses to scroll smoothly: the mouse wheel, clicking the arrows at the ends of the scrollbar, and dragging the scrollbar all cause the window to scroll more than the 3 and a half lines that are visible, making it extremely difficult to check the history. |
No screenshot | Resuming multiplayer Internet games can be problematic. | When you resume a game, the host sends the savegame file to all players; this file is generally about 2MB in size. If you're on a 56K or slower connection, this will take 20 or 30 minutes, which is quite longer than the typical turn timer of 2 or 3 minutes. Thus, you are unable to resume. This causes me to wonder why the savegame files aren't compressed, as that would greatly alleviate the problem (I was able to compress a 1.9MB savegame file down to 170KB using bzip2, or 220KB using plain ol' zip. |
Other Issues - these are problems I think need to be addressed, but aren't necessarily bugs.